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Mind, Body, World- Foundations of Cognitive Science, 2013a

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as being tokens <strong>of</strong> a particular type, symbols do not have definitive properties.<br />

Symbols are arbitrary, in the sense that anything can serve as a symbol.<br />

The arbitrary nature <strong>of</strong> symbols is another example <strong>of</strong> the property <strong>of</strong> multiple<br />

realization that was discussed in Chapter 2.<br />

What we had no right to expect is the immense variety <strong>of</strong> physical ways to realize<br />

any fixed symbol system. What the generations <strong>of</strong> digital technology have demonstrated<br />

is that an indefinitely wide array <strong>of</strong> physical phenomena can be used to<br />

develop a digital technology to produce a logical level <strong>of</strong> essentially identical character.<br />

(Newell, 1980, p. 174)<br />

This is why universal machines can be built out <strong>of</strong> gears (Swade, 1993), LEGO<br />

(Agulló et al., 2003), electric train sets (Stewart, 1994), hydraulic valves, or silicon<br />

chips (Hillis, 1998).<br />

The arbitrariness <strong>of</strong> symbols, and the multiple realization <strong>of</strong> universal machines,<br />

is rooted in the relative notion <strong>of</strong> universal machine. By definition, a machine is<br />

universal if it can simulate any other universal machine (Newell, 1980). Indeed,<br />

this is the basic idea that justifies the use <strong>of</strong> computer simulations to investigate<br />

cognitive and neural functioning (Dutton & Starbuck, 1971; Gluck & Myers, 2001;<br />

Lewandowsky, 1993; Newell & Simon, 1961; O’Reilly & Munakata, 2000).<br />

For any class <strong>of</strong> machines, defined by some way <strong>of</strong> describing its operational<br />

structure, a machine <strong>of</strong> that class is defined to be universal if it can behave<br />

like any machine <strong>of</strong> the class. This puts simulation at the center <strong>of</strong> the stage.<br />

(Newell, 1980, p. 149)<br />

If a universal machine can be simulated by any other, and if cognition is the product<br />

<strong>of</strong> a universal machine, then why should we be concerned about the specific details<br />

<strong>of</strong> the information processing architecture for cognition? The reason for this concern<br />

is that the internal aspects <strong>of</strong> an architecture—the relations between a particular<br />

structure-process pairing—are not arbitrary. The nature <strong>of</strong> a particular structure<br />

is such that it permits some, but not all, processes to be easily applied. Therefore<br />

some input-output functions will be easier to compute than others because <strong>of</strong> the<br />

relationship between structure and process. Newell and Simon (1972, p. 803) called<br />

these second-order effects.<br />

Consider, for example, one kind <strong>of</strong> representation: a table <strong>of</strong> numbers, such<br />

as Table 3-1, which provides the distances in kilometres between pairs <strong>of</strong> cities<br />

in Alberta (Dawson, Boechler, & Valsangkar-Smyth, 2000). One operation that can<br />

easily be applied to symbols that are organized in such a fashion is table lookup.<br />

For instance, perhaps I was interested in knowing the distance that I would travel<br />

if I drove from Edmonton to Fort McMurray. Applying table lookup to Table 3-1,<br />

by looking for the number at the intersection between the Edmonton row and the<br />

Fort McMurray column, quickly informs me that the distance is 439 kilometres.<br />

86 Chapter 3

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