Launch! Advertising and Promotion in Real Time, 2009a
Launch! Advertising and Promotion in Real Time, 2009a Launch! Advertising and Promotion in Real Time, 2009a
3.2 The Good: Advertising Enhances Our World LEARNING OBJECTIVES After studying this section, students should be able to do the following: 1. Describe the prosocial aspect of advertising and advertising institutions. 2. Explain the concept of green marketing and its impact on contemporary advertising. Advertising is part and parcel of the daily world in which we all live—it’s the lifeblood of popular culture. It’s also an incredibly powerful mirror that reflects our values, aspirations, and fears (whether of social rejection, financial hardship, or just plain body odor). True, we may not always like what we see in this mirror. And it may not deliver a totally accurate reflection—like the looking glass in a funhouse, it may be distorted to magnify our noblest dreams as well as our basest desires. It’s a formidable weapon that people, businesses, and countries can harness for good or exploit for evil. Advertising Is Culture Is Advertising Advertising’s cultural impact is hard to overlook, although many people do not seem to realize how much these pervasive messages influence their preferences for movie and musical heroes, the latest fashions in clothing, food, and decorating choices, and even the physical features that they find attractive or ugly in men and women. For example, consider the product icons that companies use to create an identity for their products. Many imaginary creatures and personalities, from the Keebler Elves to the Burger “King,” have at one time or another been central figures in popular culture. Although these figures never really existed, many of us feel as if we “know” them. Check out the Icon Advertising Museum that will soon open in Kansas City to learn more. Even better, visit the museum’s Web site to see how many icons you recognize: http://advertisingiconmuseum.org. To give you a head start, here are the most popular spokescharacters of 2008, according to research done by the research company Marketing Evaluations, which measures the public familiarity and appeal of more than six hundred characters featured in advertising campaigns: 1. Mars’ M&Ms characters Saylor URL: http://www.saylor.org/books Saylor.org 63
2. The GEICO Gecko 3. The AFLAC duck 4. Poppin’ Fresh (aka the Pillsbury Doughboy) 5. Tony the Tiger [1] Advertising pervades all of our lives, and its presence only continues to grow as advertisers expand the formats they use to reach us and as we try to slake our growing appetites for information and entertainment. The average adult is exposed to about 3,500 pieces of advertising information every single day—up from about 560 per day thirty years ago. Here’s a statistic to chew on: American Internet users ages twelve and older spend an average of 6.1 hours per day interacting with video-based entertainment. About four of these hours are devoted to television viewing (live and recorded), while the rest goes to video games, Web and PC video, DVDs, and video on mobile devices. This sizeable chunk of time is projected to grow to eight hours per day by 2013. Where will the growth come from? One answer is online video; Nielsen tells us that in 2007 Americans watched 7.5 billion streams and 16.4 billion minutes in total of online video, and children ages two to eleven spend almost one-third of their online time watching videos. Expect advertisers to follow suit. [2] So, is advertising a vapid cloud of superfluous fluff, or is it an efficient and entertaining process that enriches our lives? Obviously that depends on whom you ask. Let’s focus (first) on the reasons we should regard advertising as a glass half full. Then we’ll deal with the negative stuff. Prosocial Advertising Can advertising save lives? Let’s investigate a recent project that answers a resounding “yes!” A public health professor named Val Curtis spent years in the developing world fighting what seems like a simple problem but turns out to be a frustrating battle: get people to wash their hands regularly with soap (sound like your mother?). It turns out that dirty hands spread diseases like diarrhea that kill a child somewhere in the world about every fifteen seconds, and about half those deaths could be prevented with the regular use of soap. Dr. Curtis, an anthropologist then living in Burkina Faso, was almost ready to throw in the towel (pardon the pun). Then she decided to ask some consumer goods companies how they would convince people to wash their hands using the same techniques they rely upon to sell vitamins or deodorant that people tend to consume out of habit. As she observed, “There are fundamental public health problems, like hand Saylor URL: http://www.saylor.org/books Saylor.org 64
- Page 14 and 15: 1.3 The Pitch: Win the Account LEAR
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- Page 18 and 19: Figure 1.9 The Pitch Process How do
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2. The GEICO Gecko<br />
3. The AFLAC duck<br />
4. Popp<strong>in</strong>’ Fresh (aka the Pillsbury Doughboy)<br />
5. Tony the Tiger [1]<br />
<strong>Advertis<strong>in</strong>g</strong> pervades all of our lives, <strong>and</strong> its presence only cont<strong>in</strong>ues to grow as advertisers exp<strong>and</strong> the<br />
formats they use to reach us <strong>and</strong> as we try to slake our grow<strong>in</strong>g appetites for <strong>in</strong>formation <strong>and</strong><br />
enterta<strong>in</strong>ment. The average adult is exposed to about 3,500 pieces of advertis<strong>in</strong>g <strong>in</strong>formation every s<strong>in</strong>gle<br />
day—up from about 560 per day thirty years ago.<br />
Here’s a statistic to chew on: American Internet users ages twelve <strong>and</strong> older spend an average of 6.1 hours<br />
per day <strong>in</strong>teract<strong>in</strong>g with video-based enterta<strong>in</strong>ment. About four of these hours are devoted to television<br />
view<strong>in</strong>g (live <strong>and</strong> recorded), while the rest goes to video games, Web <strong>and</strong> PC video, DVDs, <strong>and</strong> video on<br />
mobile devices. This sizeable chunk of time is projected to grow to eight hours per day by 2013. Where will<br />
the growth come from? One answer is onl<strong>in</strong>e video; Nielsen tells us that <strong>in</strong> 2007 Americans watched 7.5<br />
billion streams <strong>and</strong> 16.4 billion m<strong>in</strong>utes <strong>in</strong> total of onl<strong>in</strong>e video, <strong>and</strong> children ages two to eleven spend<br />
almost one-third of their onl<strong>in</strong>e time watch<strong>in</strong>g videos. Expect advertisers to follow suit. [2]<br />
So, is advertis<strong>in</strong>g a vapid cloud of superfluous fluff, or is it an efficient <strong>and</strong> enterta<strong>in</strong><strong>in</strong>g process that<br />
enriches our lives? Obviously that depends on whom you ask. Let’s focus (first) on the reasons we should<br />
regard advertis<strong>in</strong>g as a glass half full. Then we’ll deal with the negative stuff.<br />
Prosocial <strong>Advertis<strong>in</strong>g</strong><br />
Can advertis<strong>in</strong>g save lives? Let’s <strong>in</strong>vestigate a recent project that answers a resound<strong>in</strong>g “yes!” A public<br />
health professor named Val Curtis spent years <strong>in</strong> the develop<strong>in</strong>g world fight<strong>in</strong>g what seems like a simple<br />
problem but turns out to be a frustrat<strong>in</strong>g battle: get people to wash their h<strong>and</strong>s regularly with soap (sound<br />
like your mother?). It turns out that dirty h<strong>and</strong>s spread diseases like diarrhea that kill a child somewhere<br />
<strong>in</strong> the world about every fifteen seconds, <strong>and</strong> about half those deaths could be prevented with the regular<br />
use of soap.<br />
Dr. Curtis, an anthropologist then liv<strong>in</strong>g <strong>in</strong> Burk<strong>in</strong>a Faso, was almost ready to throw <strong>in</strong> the towel (pardon<br />
the pun). Then she decided to ask some consumer goods companies how they would conv<strong>in</strong>ce people to<br />
wash their h<strong>and</strong>s us<strong>in</strong>g the same techniques they rely upon to sell vitam<strong>in</strong>s or deodorant that people tend<br />
to consume out of habit. As she observed, “There are fundamental public health problems, like h<strong>and</strong><br />
Saylor URL: http://www.saylor.org/books<br />
Saylor.org<br />
64