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Launch! Advertising and Promotion in Real Time, 2009a

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The Interactive <strong>Advertis<strong>in</strong>g</strong> Bureau (IAB) is at work to def<strong>in</strong>e st<strong>and</strong>ard metrics for this new medium. The<br />

videogame platform shares some characteristics of onl<strong>in</strong>e ads because when people play onl<strong>in</strong>e, clients<br />

can track which specific elements <strong>in</strong> a game yield a response (e.g., when a player clicks on a sponsored<br />

l<strong>in</strong>k). The IAB has identified basic metrics that <strong>in</strong>clude:<br />

<br />

Cost per thous<strong>and</strong> (CPM)—<strong>Advertis<strong>in</strong>g</strong> <strong>in</strong>ventory is sold on the basis of “number of impressions<br />

delivered.” But just what constitutes an “impression” has yet to be agreed upon. For example, it may<br />

be def<strong>in</strong>ed as ten seconds of cumulative exposure to an ad format or element with<strong>in</strong> a game session.<br />

In order for each one second to be counted, the scene the gamer sees must meet def<strong>in</strong>ed parameters<br />

for the angle of view to the ad <strong>in</strong> addition to the size of the ad unit on the screen. Other measurement<br />

methods count “<strong>in</strong>teractive impressions” once there is an <strong>in</strong>teraction between the gamer <strong>and</strong> the<br />

<strong>in</strong>teractive ad unit.<br />

<br />

Cost per click (CPC)—A media company or search provider is paid only when the user or visitor clicks<br />

on an ad.<br />

<br />

Cost per action (CPA)—Performance ad networks often use this model where the revenue event is<br />

triggered only when the user or visitor takes the desired action with the advertiser (i.e., makes a<br />

purchase).<br />

<br />

Cost per view (CPV)—This relatively new model triggers the revenue event only when the user or<br />

visitor opts <strong>in</strong> to view the ad, often by click<strong>in</strong>g on a prompt or “bug.”<br />

<br />

Cost per session (CPS)—A session-based sponsorship where the user or visitor’s play experience is<br />

br<strong>and</strong>ed. [9]<br />

SS+K Spotlight<br />

SS+K created msnbc.com’s NewsBreaker game because the agency realized that its target segment of<br />

News Explorers also tend to be active <strong>in</strong> casual onl<strong>in</strong>e games. The chart below illustrates two types of<br />

engagement with the NewsBreaker game: number of times played <strong>and</strong> how long the user plays.<br />

Saylor URL: http://www.saylor.org/books<br />

Saylor.org<br />

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