Launch! Advertising and Promotion in Real Time, 2009a
Launch! Advertising and Promotion in Real Time, 2009a Launch! Advertising and Promotion in Real Time, 2009a
Outdoor advertising is quickly moving to more sophisticated digital technology that people can see at a greater distance and that can present more detailed verbal information. In research conducted by OTX, a global consumer research and consulting firm, 63 percent of adults said that advertising on digital signage “catches their attention.” Respondents consider advertising in this media to be more unique and entertaining and less annoying than both traditional and online media. The study also reports that awareness of digital out-of-home media is high—62 percent of adults have seen digital signage in the past twelve months—and is at levels comparable to billboards, magazines, and newspapers. On average, people notice digital signage in six different kinds of locations during their week, giving advertisers the opportunity to intercept people with their brand message at various touchpoints during their weekly routines as they work, play, and socialize. It’s even more effective at reaching eighteen- to thirty-fouryear-olds, who rate this medium higher than the general population. [5] Cinema advertising is one form of out-of-home media that is gaining in popularity—as SS+K discovered when they launched the in-cinema NewsBreaker Live game. An organization called The Out-of-Home Video Advertising Bureau (OVAB) is developing guidelines to allow potential advertisers to measure the effectiveness of this new medium. At this point twenty-five companies belong to this group. [6] SS+K Spotlight In order to measure the effectiveness of their innovative in-cinema effort, msnbc.com and SS+K considered all the possibilities to show impact and impressions. Figure 14.13 Saylor URL: http://www.saylor.org/books Saylor.org 425
Audience members in Los Angeles play at the premiere of NewsBreaker Live, the first ever incinema game. Figure 14.14 The game garnered significant press coverage worldwide. These are the countries where stories about NewsBreaker Live appeared in local media. NewsBreaker Live yielded incredible results in terms of players’ recall of msnbc.com and enjoyment of the new innovative messaging. The team also aimed to measure impressions by counting tickets sold for the showtimes and films in which NewsBreaker Live played. The game ran in summer blockbusters such as Spider-Man 3, Shrek the Third, Ocean’s 13, and Ratatouille, so a large number of people were exposed to it. Product Placement In 2008 advertisers spent $3.6 billion to place their products in TV shows and movies. Until fairly recently, product placement was a casual operation where prop masters made informal arrangements to Saylor URL: http://www.saylor.org/books Saylor.org 426
- Page 376 and 377: providing our consumers with even m
- Page 378 and 379: Tupperware Chairman-CEO Rick Goings
- Page 380 and 381: KEY TAKEAWAY An executional framewo
- Page 382 and 383: 1. Characterize the members of an a
- Page 384 and 385: Art direction has grown in importan
- Page 386 and 387: You can explain why having an emoti
- Page 388 and 389: 3. Go to at least one favorite maga
- Page 390 and 391: accomplished this by designing mult
- Page 392 and 393: As you saw in the media plan we pre
- Page 394 and 395: 13.4 TV Another important element o
- Page 396 and 397: Figure 13.7 The banners titled “P
- Page 398 and 399: The “Keywords” banner ads were
- Page 400 and 401: 13.7 NewsBreaker Game Another insig
- Page 402 and 403: 13.8 NewsBreaker Live The final pus
- Page 404 and 405: 13.10 Spectrum Home Page Figure 13.
- Page 406 and 407: 14.1 ROI: Show Me the Money LEARNIN
- Page 408 and 409: Marketers echo this pessimism; many
- Page 410 and 411: The ROI for any campaign must relat
- Page 412 and 413: [1] Jeff Lowe, “The Marketing Das
- Page 414 and 415: While an advertiser in the 1960s co
- Page 416 and 417: National cable metrics from the msn
- Page 418 and 419: Figure 14.8 msnbc.com purchased a
- Page 420 and 421: Read Most: The percentage of reader
- Page 422 and 423: Double-page spreads and bound multi
- Page 424 and 425: 14.3 ROI for Alternative Media LEAR
- Page 428 and 429: procure products they needed to dre
- Page 430 and 431: Figure 14.15 Chart tracking number
- Page 432 and 433: Online advertising formats have his
- Page 434 and 435: Figure 14.18 In order to optimize o
- Page 436 and 437: In addition to measuring elements o
- Page 438 and 439: Figure 14.24 SS+K compared the rate
- Page 440 and 441: Table 14.1 Final Takeaway and Lesso
- Page 442 and 443: [2] “The Association of National
- Page 444 and 445: 14.4 Exercises TIE IT ALL TOGETHER
- Page 446 and 447: site. Summarize what you have learn
Outdoor advertis<strong>in</strong>g is quickly mov<strong>in</strong>g to more sophisticated digital technology that people can see at a<br />
greater distance <strong>and</strong> that can present more detailed verbal <strong>in</strong>formation. In research conducted by OTX, a<br />
global consumer research <strong>and</strong> consult<strong>in</strong>g firm, 63 percent of adults said that advertis<strong>in</strong>g on digital signage<br />
“catches their attention.” Respondents consider advertis<strong>in</strong>g <strong>in</strong> this media to be more unique <strong>and</strong><br />
enterta<strong>in</strong><strong>in</strong>g <strong>and</strong> less annoy<strong>in</strong>g than both traditional <strong>and</strong> onl<strong>in</strong>e media. The study also reports that<br />
awareness of digital out-of-home media is high—62 percent of adults have seen digital signage <strong>in</strong> the past<br />
twelve months—<strong>and</strong> is at levels comparable to billboards, magaz<strong>in</strong>es, <strong>and</strong> newspapers. On average, people<br />
notice digital signage <strong>in</strong> six different k<strong>in</strong>ds of locations dur<strong>in</strong>g their week, giv<strong>in</strong>g advertisers the<br />
opportunity to <strong>in</strong>tercept people with their br<strong>and</strong> message at various touchpo<strong>in</strong>ts dur<strong>in</strong>g their weekly<br />
rout<strong>in</strong>es as they work, play, <strong>and</strong> socialize. It’s even more effective at reach<strong>in</strong>g eighteen- to thirty-fouryear-olds,<br />
who rate this medium higher than the general population. [5]<br />
C<strong>in</strong>ema advertis<strong>in</strong>g is one form of out-of-home media that is ga<strong>in</strong><strong>in</strong>g <strong>in</strong> popularity—as SS+K discovered<br />
when they launched the <strong>in</strong>-c<strong>in</strong>ema NewsBreaker Live game. An organization called The Out-of-Home<br />
Video <strong>Advertis<strong>in</strong>g</strong> Bureau (OVAB) is develop<strong>in</strong>g guidel<strong>in</strong>es to allow potential advertisers to measure the<br />
effectiveness of this new medium. At this po<strong>in</strong>t twenty-five companies belong to this group. [6]<br />
SS+K Spotlight<br />
In order to measure the effectiveness of their <strong>in</strong>novative <strong>in</strong>-c<strong>in</strong>ema effort, msnbc.com <strong>and</strong> SS+K<br />
considered all the possibilities to show impact <strong>and</strong> impressions.<br />
Figure 14.13<br />
Saylor URL: http://www.saylor.org/books<br />
Saylor.org<br />
425