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Launch! Advertising and Promotion in Real Time, 2009a

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contrast a few of the more <strong>in</strong>terest<strong>in</strong>g alternatives you found. How does SRDS stack up aga<strong>in</strong>st its<br />

competitors?<br />

AD-VICE<br />

1. Go to your local newspaper’s Web site. Once there, assume that you are an advertiser seek<strong>in</strong>g to place an<br />

advertisement with the paper. Attempt to f<strong>in</strong>d the advertis<strong>in</strong>g rates, size restrictions, availability of color,<br />

<strong>and</strong> any other useful <strong>in</strong>formation for plac<strong>in</strong>g an ad. Evaluate your search experience. Evaluate the<br />

attractiveness of the newspaper’s rates.<br />

2. Go to at least one television <strong>and</strong> two radio station Web sites. Once there, assume that you are an<br />

advertiser seek<strong>in</strong>g to place an advertisement with the television station <strong>and</strong> the chosen radio stations.<br />

Attempt to f<strong>in</strong>d the advertis<strong>in</strong>g rates, special advertis<strong>in</strong>g discounts, availability, market coverage, <strong>and</strong><br />

demographic reached. Evaluate your search experience. Evaluate the attractiveness of the television <strong>and</strong><br />

radio rates.<br />

3. Assume that you are apply<strong>in</strong>g for a market<strong>in</strong>g management job <strong>in</strong> direct market<strong>in</strong>g. The <strong>in</strong>terviewer asks<br />

you the follow<strong>in</strong>g questions: “If you were to take your list of friends, what would be the best way to reach<br />

them with a direct market<strong>in</strong>g message? How would you get their attention with the message?” The<br />

<strong>in</strong>terviewer then says, “If you can be creative <strong>and</strong> answer my questions, you have a future <strong>in</strong> direct<br />

market<strong>in</strong>g.” Answer the <strong>in</strong>terviewer’s questions <strong>and</strong> expla<strong>in</strong> briefly what you have learned about direct<br />

market<strong>in</strong>g through this exercise.<br />

4. Us<strong>in</strong>g the “new media” described <strong>in</strong> the chapter, construct a media plan for <strong>in</strong>troduc<strong>in</strong>g a new l<strong>in</strong>e of<br />

skateboards that allow the boarder double the surface speed of the skateboard. A new wheel design is<br />

the secret to the skateboard’s astonish<strong>in</strong>g speed. Discuss your plan with peers.<br />

ETHICAL DILEMMA<br />

As <strong>in</strong>dicated <strong>in</strong> the chapter, “Product placement is also slowly but surely mak<strong>in</strong>g its way <strong>in</strong>to videogames.<br />

Advergam<strong>in</strong>g br<strong>in</strong>gs real-world br<strong>and</strong>s <strong>in</strong>to the game.” On the surface this seems like a natural extension<br />

of product placements that we see every day <strong>in</strong> our TV programs, movies, <strong>and</strong> onl<strong>in</strong>e surf<strong>in</strong>g adventures.<br />

Adult gamers would th<strong>in</strong>k it unusual if the street scenes where high-speed chases <strong>and</strong> gun battles took<br />

place didn’t have billboards <strong>and</strong> signs that advertised real products. Should product placements <strong>in</strong> youthoriented<br />

video games have stronger st<strong>and</strong>ards?<br />

Saylor URL: http://www.saylor.org/books<br />

Saylor.org<br />

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