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Launch! Advertising and Promotion in Real Time, 2009a

Launch! Advertising and Promotion in Real Time, 2009a

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isn’t sure. And, regardless of his personal feel<strong>in</strong>gs about the vehicle, the consumer may also factor <strong>in</strong><br />

social pressure: will his friends criticize him as a wasteful gas-guzzler if he buys an SUV <strong>in</strong>stead of a<br />

compact hybrid? Will he buy or won’t he? The decision depends on how the buyer comb<strong>in</strong>es <strong>and</strong> weights<br />

these positive <strong>and</strong> negative attitude components. The suspense is kill<strong>in</strong>g us…<br />

The Gift or the Wrapp<strong>in</strong>g? The Elaboration Likelihood Model<br />

So what’s the bottom l<strong>in</strong>e for advertis<strong>in</strong>g—is it the gift or the wrapp<strong>in</strong>g that counts? The research helps us<br />

underst<strong>and</strong> how to design the advertis<strong>in</strong>g message so that it has the most <strong>in</strong>fluence. If we advertise to<br />

consumers who are highly <strong>in</strong>volved <strong>in</strong> the purchase decision-mak<strong>in</strong>g process, then those consumers will<br />

primarily use their th<strong>in</strong>k<strong>in</strong>g to drive the decision. Therefore, strong, rational arguments (the “gift”) will be<br />

most persuasive for them.<br />

On the other h<strong>and</strong>, consumers who are less <strong>in</strong>volved will be more <strong>in</strong>fluenced by the “wrapp<strong>in</strong>g”—the<br />

images, sounds, <strong>and</strong> feel<strong>in</strong>gs they see or remember about the product. For them, it may be more<br />

important that Tiger Woods endorsed the car than that it gets better gas mileage than another model.<br />

The elaboration likelihood model summarizes this theory. Under conditions of high <strong>in</strong>volvement, the<br />

consumer will be more likely to process the content of the message, form an attitude about it, <strong>and</strong> make a<br />

purchase decision. Under low <strong>in</strong>volvement, the consumer will respond to the style of the message (an<br />

attractive package, a popular spokesperson) rather than its substance.<br />

Perceiv<strong>in</strong>g <strong>Advertis<strong>in</strong>g</strong> Messages<br />

The perception process refers to the sensory stimuli (sights, sounds, smells, tastes, textures) that enter<br />

through our sensory receptors (eyes, ears, nose, mouth, <strong>and</strong> sk<strong>in</strong>). We select, organize, <strong>and</strong> <strong>in</strong>terpret these<br />

sensations. <strong>Promotion</strong>al messages rely on as many stimuli as possible to get our attention. When creat<strong>in</strong>g<br />

an advertis<strong>in</strong>g message, creatives choose sensory stimuli carefully so that they communicate a particular<br />

mean<strong>in</strong>g <strong>and</strong> feel<strong>in</strong>g. For example, certa<strong>in</strong> colors (especially red) create feel<strong>in</strong>gs of arousal <strong>and</strong> stimulate<br />

the appetite, whereas other colors (like blue) are more relax<strong>in</strong>g.<br />

Sensory Market<strong>in</strong>g <strong>and</strong> <strong>Advertis<strong>in</strong>g</strong> Stimuli<br />

Before a stimulus such as an image or sound can elicit a particular reaction <strong>in</strong> us, we first have to notice it.<br />

In today’s cluttered advertis<strong>in</strong>g environment, that’s no small feat. How can advertisers break through the<br />

clutter <strong>and</strong> get <strong>in</strong>to the game?<br />

Saylor URL: http://www.saylor.org/books<br />

Saylor.org<br />

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