Launch! Advertising and Promotion in Real Time, 2009a
Launch! Advertising and Promotion in Real Time, 2009a Launch! Advertising and Promotion in Real Time, 2009a
After studying this section, students should be able to do the following: 1. Discuss the diffusion of innovations process and its various stages. Communications often involves new ideas, new products, and new information. Whether people adopt a new idea or product depends on many factors. The communications model for advertising (discussed above) is affected by the forces that govern the diffusion of innovation. The Diffusion Model The Burger “King.” The GEICO gecko. “Bounty, the quicker picker upper.” “Where’s the beef?” The “swoosh.” Most of us are very familiar with these advertising characters and phrases—in fact, some days it seems everyone we know sends us the same hilarious YouTube clip to check out the latest spot. Did you ever wonder why a phrase you hear for the first time one day suddenly comes out of everyone’s lips a week later? How does this process work, and why should we care? The latter question is easy: Advertising depends on the transmission of information among members of a society to spread the word about new ideas, products, and services. A lot of cutting-edge advertising strategies depend on our willingness—and enthusiasm—to share information and ideas that appeal to us with others. Indeed, this is the backbone of viral marketing, which we’ll talk about in detail later—basically this term refers to a process where people pass on a phrase, a joke, a slogan, or perhaps a URL to their network of friends, who in turn pass it on to others until thousands or even millions of us see it (think about how often more than one friend or acquaintance sends you the same e-mail joke). Each of these little pieces of information is a meme, a unit of cultural information (the biologist Richard Dawkins coined this phrase in his book The Selfish Gene). [1] Today memes travel at ferocious speeds as they bounce around in cyberspace. For example, the Web site http://www.4chan.org is one of the most prolific launchers of new memes. Its progeny include LOL (laugh out loud) cats (humorous images of cats with loud text beneath them in a fake language called “LOLspeak”; this meme also spawned the popular Web siteicanhascheezburger.com), the phrase “So I herd u like mudkips” (a reference to a sea creature from the animated show “Pokémon” that generated thousands of tribute videos on YouTube), and the practice of “Rickrolling” (where a friend e-mails you to check out an online video; when you open the link expecting to see something amazing, instead you’re sent to a video of Rick Astley’s 1988 hit “Never Gonna Give You Up”—dude, you’ve been Rickrolled). [2] Saylor URL: http://www.saylor.org/books Saylor.org 103
An innovation is any idea (whether a LOL cat or a new religion), product, or service that consumers perceive to be new (whether it actually is or not!).Diffusion of innovations refers to the process by which an idea spreads through a population. To grasp how this works, think about the way a cold spreads through a dorm or office. One person “imports” the germ, and sure enough, some of those in his immediate vicinity start to hack away. They in turn transmit the cold to others so that before you know it almost everyone in the building is yearning to breathe free. Hence the viral in viral marketing. To check out (and probably share with your friends) a great new viral site, visithttp://www.elfyourself.com. Who Spreads the “Cold”? An idea spreads in much the same way as a cold or other virus (hopefully with more pleasant results). The process begins with a small group of people, and then if it’s appealing enough it spreads (diffuses) into a larger market. We define the “spreaders” in terms of the relative speed with which they pick up the new idea: Innovators (about 2.5 percent of the population) adopt the idea first. These are usually people who are the hard-core members of a taste culture (e.g., “tuners,” enthusiasts of hopped-up cars, or “gamers,” who closely follow the blogs about a new videogame still under wraps at a studio). Early adopters (about 13 percent of the population) often are influential people (including those in the media, such as advertising columnists) who build buzz around a new idea, ad campaign, or product. The early majority (about 34 percent of the population) adopt a product once it has become known. They like to be “up” on things, but only after they’ve already started to make their way into the mainstream. The late majority (another 34 percent) are skeptical of new products and take even longer to adopt them. Together with the early majority, this is your true “mass market” consumer. Laggards (about 16 percent of us) are the last to adopt. In fact, they may never try a new variation—“if it ain’t broke, don’t fix it.” Ironically, sometimes they stick with the tried-and-true for so long that it becomes fashionable again (e.g., Hush Puppy shoes, overalls, or farm caps). Figure 4.6 Diffusion of Innovations Saylor URL: http://www.saylor.org/books Saylor.org 104
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An <strong>in</strong>novation is any idea (whether a LOL cat or a new religion), product, or service that consumers<br />
perceive to be new (whether it actually is or not!).Diffusion of <strong>in</strong>novations refers to the process by which<br />
an idea spreads through a population. To grasp how this works, th<strong>in</strong>k about the way a cold spreads<br />
through a dorm or office. One person “imports” the germ, <strong>and</strong> sure enough, some of those <strong>in</strong> his<br />
immediate vic<strong>in</strong>ity start to hack away. They <strong>in</strong> turn transmit the cold to others so that before you know it<br />
almost everyone <strong>in</strong> the build<strong>in</strong>g is yearn<strong>in</strong>g to breathe free. Hence the viral <strong>in</strong> viral market<strong>in</strong>g. To check<br />
out (<strong>and</strong> probably share with your friends) a great new viral site, visithttp://www.elfyourself.com.<br />
Who Spreads the “Cold”?<br />
An idea spreads <strong>in</strong> much the same way as a cold or other virus (hopefully with more pleasant results). The<br />
process beg<strong>in</strong>s with a small group of people, <strong>and</strong> then if it’s appeal<strong>in</strong>g enough it spreads (diffuses) <strong>in</strong>to a<br />
larger market. We def<strong>in</strong>e the “spreaders” <strong>in</strong> terms of the relative speed with which they pick up the new<br />
idea:<br />
Innovators (about 2.5 percent of the population) adopt the idea first. These are usually people who are the<br />
hard-core members of a taste culture (e.g., “tuners,” enthusiasts of hopped-up cars, or “gamers,” who<br />
closely follow the blogs about a new videogame still under wraps at a studio).<br />
Early adopters (about 13 percent of the population) often are <strong>in</strong>fluential people (<strong>in</strong>clud<strong>in</strong>g those <strong>in</strong> the<br />
media, such as advertis<strong>in</strong>g columnists) who build buzz around a new idea, ad campaign, or product.<br />
The early majority (about 34 percent of the population) adopt a product once it has become known. They<br />
like to be “up” on th<strong>in</strong>gs, but only after they’ve already started to make their way <strong>in</strong>to the ma<strong>in</strong>stream.<br />
The late majority (another 34 percent) are skeptical of new products <strong>and</strong> take even longer to adopt them.<br />
Together with the early majority, this is your true “mass market” consumer.<br />
Laggards (about 16 percent of us) are the last to adopt. In fact, they may never try a new variation—“if it<br />
a<strong>in</strong>’t broke, don’t fix it.” Ironically, sometimes they stick with the tried-<strong>and</strong>-true for so long that it<br />
becomes fashionable aga<strong>in</strong> (e.g., Hush Puppy shoes, overalls, or farm caps).<br />
Figure 4.6 Diffusion of Innovations<br />
Saylor URL: http://www.saylor.org/books<br />
Saylor.org<br />
104