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Camille Samson's Portfolio

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Camille Samson

CONCEPT ART

GAME DESIGN

camillejoysamson@gmail.com

+33 6 26 37 47 01

+33 1 72 83 36 61


‘Challinem’ is a pitch for a fictional action-adventure game for

PS4. The player follows a fantasy tribal warrior named Tigerlily in

her quest to fulfill a prophecy and save her tribe.

STORYBOARD - GAMEPLAY

2020, PhotoshoP

‘Root surf’, a type of navigation skill the player

can learn throughout the game.

STORYBOARD

CREATURE DESIGN

‘Root surf’ can only be activated out of combat.

Equipped with the spear, the player must press R1.

Pressing on the right bumper for [x] seconds will

activate ‘root surf’.

Tigerlily’s spear will transform into magical essence

that will be absorbed by the ground beneath her.

Tigerlily jumps when the roots burst from

the ground.

Using the right bumper, the roots will move forward

and Tigerlily will move with them. The pace will be

faster than normal walking speed.

Tigerlily follows the fluid movement of the roots in a

longboard/surfing fashion.

CREATURE DESIGN 2020, photoshop

Research for domesticated fauna in the earth tribe, inspired by prehistoric and endangered animals.



ENVIRONMENT

DESIGN

2018, photoshop

Underwater environment concept for an animated movie pitch.

Comics

2017, photoshop

Creation of comic panels without dialogue. The concept was to use limited colors : black, white, and red.



‘NSR : Enter the Darkness’ is part of a case study for the

Malaysian studio Metronomik.

In collaboration with associate producer Idir Alexander

Ould Braham, our group of three students created a

concept for a spin-off mobile game of No Straight Roads.

GAME ART

ILLUSTRATION

CHARACTER DESIGN

character lineup

2020, photoshop & procreate

Readaptation of Mayday and Zuke

from No Straight Roads, and creation

of new boss enemies.

MAYDAY ZUKE ALMA OCTAVIA JERRY HOPKINS LADY BETH

KEY VISUAL

2020, photoshop

An illustration of Mayday and

Zuke’s confrontation with

Lady Beth and her feather boa

serpents.

IN-GAME

SCREENSHOT

MOCKUP

2020,

photoshop & ILLUSTRATOR

Game art of the ‘Red Velvet’ boss

level, Lady Beth’s cabaret.



Frolicfriends

‘Frolicfriends’ is a project in 4 parts:

environment design, character

design, animation, and promotional

flyer for advertising.

The player controls Buttercup, a

young girl with butterfly powers, to

discover the 9 kingdoms of Gardenia.

She is accompanied by her dog

Pupperfly, and her parents Zando

and Wena.

CHARACTER PORTRAITS 2020, PHOTOSHOP

Portraits of the game’s main characters for promotional and UI use.

D.T.P.

CHARACTER DESIGN

ENVIRONMENT DESIGN

ENVIRONMENT DESIGN 2019, ILLUSTRATOR

Environment that can be used as platform created for a ‘chase’ scene.

CHARACTER DESIGN 2020, ILLUSTRATOR

Creation of Pupperfly and Buttercup for animation purposes.

DESKTOP PUBLISHING 2020, INDESIGN

Creation of a promotional flyer for the game.



‘Harry Potter : Mischief Managed’ is a 3-month class

project.

The boardgame is designed for 5 to 9 players. Their mission:

find the Marauder’s Map to save Luna Lovegood without

getting caught by the professors of Hogwarts!

ILLUSTRATION

PAGE LAYOUT

iconography

Alohomora

Stupéfix

CONFUNDO

PETRIFICUS TOTALUS STUPEFY WINGARDIUM LEVIOSA

ANTIDOTE

amortentia

TAKES EFFECT

ON THE USER

SPELL : TAKES EFFECT

ON THE ENEMY

POTION : TAKES

EFFECT ON THE ENEMY

x 0-1

Déverrouille un passage.

x 1-3

Fait reculer un joueur de 7 cases,

sauf s’il rencontre un mur auquel cas, il s’arrête.

Felix Felicis

Lashlabask

EXPELLIARMUS

RELASHIO EXPECTO PATRONUM PROTEGO

felix felicis

DRAUGHT OF

LIVING DEATH

TAKES EFFECT ON THE

ENVIRONMENT

distance potion :

CONSUMABLE

ICONOGRAPHY 2020, ILLUSTRATOR

Creation of icons for playing cards.

3 0

x 0-5

EXPULSO

ALOHOMORA COLLOPORTUS FINITE INCANTATEM

POLYJUICE POTION

SHRINKING POTION

HOWLER FAWKES

PORTKEY HOUSE-ELF

Immunité totale aux sortilèges et potions.

Permet de libérer un allié des effets du Petrificus

Totalus ou la potion Goutte du mort-vivant.

ILLUSTRATION 2020, ILLUSTRATOR

Illustrations for offensive spells (red), defensive spells (blue), utility spells (yellow), and potions (green) used for playing cards.

ILLUSTRATION 2020, ILLUSTRATOR

Illustrations for object tokens.

PAGE LAYOUT 2020, INDESIGN

Layout and graphical chart for 37 playing cards total.



STYLIZED

ILLUSTRATION

2020, photoshop

Inspired by Alfons Mucha, this personal

illustration is a depiction of the Greek

definition of ‘Eros’, which is a passionate

love shared between a couple.

LOW POLY 3D

PROPS DESIGN

2020, BLENDER 3D

Low poly 3D props for a Japanese restaurant scene.



SILHOUETTES

2020, photoshop

Research of different medieval fantasy

archetypes inspired by animalistic features.

2020, photoshop

Beast warrior

Creation of a Warhammer character. The goal was to take a herbivore

and turn it into a representation of an evil or chaotic entity.

CHARACTER

CONCEPT ART



2020, photoshop

FACIAL EXPRESSIONS

Starting from the top row, from left to

right : sadness, disgust, anger, fear, joy,

discomfort, surprise.

Beast warrior - KEY VISUAL

2020, photoshop

Finalisation of the beast warrior

concept with a simple background

that represents the season of spring.



PHOTO manipulation - EXTERIOR

2019, photoshop

Photo manipulation of the Tuileries garden

into a post-apocalyptic scene used in a ‘The

Last Of Us Part II’ promotional event.

PHOTO

manipulation

This project consist of planning a launch event

pitch for the game’s release. The goal was

to imagine a post-apocalyptic Paris for the

promotional material to be able to promote

the game within the capital.

PHOTO manipulation - INTerior

2020, photoshop

Photo manipulation for an event highlight that

consists of an exhibit about the cordyceps

fungus in a ‘The Last of Us’ context.



WEAPON

CONCEPT ART

Creation of a new weapon for World

of Warcraft : Shadowlands. Done as a

class project, each student was assigned

a specific weapon and a specific region

that was announced in the expansion

pack. The goal was to create an end-game

weapon exclusively from said region.

2020, photoshop

weapon variations

Research for a legendary weapon from

Revendreth, inspired by the region’s

iconic gothic ambiance and architecture.



step by step process

2020, photoshop

Procedure towards the final render : lineart, grayscale, flat colors, shading

2020, photoshop

final concept

Presentation of the weapon with a small VFX touch.



Camille Samson

2D Artist

character design

concept art

camillejoysamson@gmail.com

+33 6 26 37 47 01

+33 1 72 83 36 61

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