Camille Samson's Portfolio
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Camille Samson
CONCEPT ART
GAME DESIGN
camillejoysamson@gmail.com
+33 6 26 37 47 01
+33 1 72 83 36 61
‘Challinem’ is a pitch for a fictional action-adventure game for
PS4. The player follows a fantasy tribal warrior named Tigerlily in
her quest to fulfill a prophecy and save her tribe.
STORYBOARD - GAMEPLAY
2020, PhotoshoP
‘Root surf’, a type of navigation skill the player
can learn throughout the game.
STORYBOARD
CREATURE DESIGN
‘Root surf’ can only be activated out of combat.
Equipped with the spear, the player must press R1.
Pressing on the right bumper for [x] seconds will
activate ‘root surf’.
Tigerlily’s spear will transform into magical essence
that will be absorbed by the ground beneath her.
Tigerlily jumps when the roots burst from
the ground.
Using the right bumper, the roots will move forward
and Tigerlily will move with them. The pace will be
faster than normal walking speed.
Tigerlily follows the fluid movement of the roots in a
longboard/surfing fashion.
CREATURE DESIGN 2020, photoshop
Research for domesticated fauna in the earth tribe, inspired by prehistoric and endangered animals.
ENVIRONMENT
DESIGN
2018, photoshop
Underwater environment concept for an animated movie pitch.
Comics
2017, photoshop
Creation of comic panels without dialogue. The concept was to use limited colors : black, white, and red.
‘NSR : Enter the Darkness’ is part of a case study for the
Malaysian studio Metronomik.
In collaboration with associate producer Idir Alexander
Ould Braham, our group of three students created a
concept for a spin-off mobile game of No Straight Roads.
GAME ART
ILLUSTRATION
CHARACTER DESIGN
character lineup
2020, photoshop & procreate
Readaptation of Mayday and Zuke
from No Straight Roads, and creation
of new boss enemies.
MAYDAY ZUKE ALMA OCTAVIA JERRY HOPKINS LADY BETH
KEY VISUAL
2020, photoshop
An illustration of Mayday and
Zuke’s confrontation with
Lady Beth and her feather boa
serpents.
IN-GAME
SCREENSHOT
MOCKUP
2020,
photoshop & ILLUSTRATOR
Game art of the ‘Red Velvet’ boss
level, Lady Beth’s cabaret.
Frolicfriends
‘Frolicfriends’ is a project in 4 parts:
environment design, character
design, animation, and promotional
flyer for advertising.
The player controls Buttercup, a
young girl with butterfly powers, to
discover the 9 kingdoms of Gardenia.
She is accompanied by her dog
Pupperfly, and her parents Zando
and Wena.
CHARACTER PORTRAITS 2020, PHOTOSHOP
Portraits of the game’s main characters for promotional and UI use.
D.T.P.
CHARACTER DESIGN
ENVIRONMENT DESIGN
ENVIRONMENT DESIGN 2019, ILLUSTRATOR
Environment that can be used as platform created for a ‘chase’ scene.
CHARACTER DESIGN 2020, ILLUSTRATOR
Creation of Pupperfly and Buttercup for animation purposes.
DESKTOP PUBLISHING 2020, INDESIGN
Creation of a promotional flyer for the game.
‘Harry Potter : Mischief Managed’ is a 3-month class
project.
The boardgame is designed for 5 to 9 players. Their mission:
find the Marauder’s Map to save Luna Lovegood without
getting caught by the professors of Hogwarts!
ILLUSTRATION
PAGE LAYOUT
iconography
Alohomora
Stupéfix
CONFUNDO
PETRIFICUS TOTALUS STUPEFY WINGARDIUM LEVIOSA
ANTIDOTE
amortentia
TAKES EFFECT
ON THE USER
SPELL : TAKES EFFECT
ON THE ENEMY
POTION : TAKES
EFFECT ON THE ENEMY
x 0-1
Déverrouille un passage.
x 1-3
Fait reculer un joueur de 7 cases,
sauf s’il rencontre un mur auquel cas, il s’arrête.
Felix Felicis
Lashlabask
EXPELLIARMUS
RELASHIO EXPECTO PATRONUM PROTEGO
felix felicis
DRAUGHT OF
LIVING DEATH
TAKES EFFECT ON THE
ENVIRONMENT
distance potion :
CONSUMABLE
ICONOGRAPHY 2020, ILLUSTRATOR
Creation of icons for playing cards.
3 0
x 0-5
EXPULSO
ALOHOMORA COLLOPORTUS FINITE INCANTATEM
POLYJUICE POTION
SHRINKING POTION
HOWLER FAWKES
PORTKEY HOUSE-ELF
Immunité totale aux sortilèges et potions.
Permet de libérer un allié des effets du Petrificus
Totalus ou la potion Goutte du mort-vivant.
ILLUSTRATION 2020, ILLUSTRATOR
Illustrations for offensive spells (red), defensive spells (blue), utility spells (yellow), and potions (green) used for playing cards.
ILLUSTRATION 2020, ILLUSTRATOR
Illustrations for object tokens.
PAGE LAYOUT 2020, INDESIGN
Layout and graphical chart for 37 playing cards total.
STYLIZED
ILLUSTRATION
2020, photoshop
Inspired by Alfons Mucha, this personal
illustration is a depiction of the Greek
definition of ‘Eros’, which is a passionate
love shared between a couple.
LOW POLY 3D
PROPS DESIGN
2020, BLENDER 3D
Low poly 3D props for a Japanese restaurant scene.
SILHOUETTES
2020, photoshop
Research of different medieval fantasy
archetypes inspired by animalistic features.
2020, photoshop
Beast warrior
Creation of a Warhammer character. The goal was to take a herbivore
and turn it into a representation of an evil or chaotic entity.
CHARACTER
CONCEPT ART
2020, photoshop
FACIAL EXPRESSIONS
Starting from the top row, from left to
right : sadness, disgust, anger, fear, joy,
discomfort, surprise.
Beast warrior - KEY VISUAL
2020, photoshop
Finalisation of the beast warrior
concept with a simple background
that represents the season of spring.
PHOTO manipulation - EXTERIOR
2019, photoshop
Photo manipulation of the Tuileries garden
into a post-apocalyptic scene used in a ‘The
Last Of Us Part II’ promotional event.
PHOTO
manipulation
This project consist of planning a launch event
pitch for the game’s release. The goal was
to imagine a post-apocalyptic Paris for the
promotional material to be able to promote
the game within the capital.
PHOTO manipulation - INTerior
2020, photoshop
Photo manipulation for an event highlight that
consists of an exhibit about the cordyceps
fungus in a ‘The Last of Us’ context.
WEAPON
CONCEPT ART
Creation of a new weapon for World
of Warcraft : Shadowlands. Done as a
class project, each student was assigned
a specific weapon and a specific region
that was announced in the expansion
pack. The goal was to create an end-game
weapon exclusively from said region.
2020, photoshop
weapon variations
Research for a legendary weapon from
Revendreth, inspired by the region’s
iconic gothic ambiance and architecture.
step by step process
2020, photoshop
Procedure towards the final render : lineart, grayscale, flat colors, shading
2020, photoshop
final concept
Presentation of the weapon with a small VFX touch.
Camille Samson
2D Artist
character design
concept art
camillejoysamson@gmail.com
+33 6 26 37 47 01
+33 1 72 83 36 61