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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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DO NOT RUSH! 73

8

thing is the decisive penetration of the black

camp by the white king.

23 •.. bxaS 24 bxa5 @g7 25 @b4@f6 26 @cS

@g7 27 Jle2 ~de8 28 Ihe8 lhe8 29 Jlf3 1-0

on principle to put this pawn on a light square,

since this reduces White's control of the dark

squares. The g4 advance should be made only if

it brings clear benefits. The prophylactic I Jle4

would have won sooner or later; for example,

1 ... Jlel 2 g4 hxg4+ 3 hxg4 luxe4 4 @xe4 @h6

5 @xe5 @g5 6 @e4 +-.

1. .. hxg4+ 2 hxg4 @h6!

This activation of the king saves the day.

Now White can no longer win, since 3 .l:!xf6?

can be answered by 3 ... e4+.

3 Jle4 @g5 4 .!!e6 Jld4 5 Jlc2 Jlc3 6 @g3

Jlel + 7 @h3 Jlc3 8 @g2 luxg4 9 Jlxg6 @f4 10

JlhS lue3+ 11 @r2 eirs 12 .l:!f6 11z.11z

In the following example we see even a

world-class player acting too hastily.

F) Too Much of a Rush

It often happens that rash pawn moves spoil the

win, since by definition pawns cannot move

backwards.

A.Shirov - V.Anand

Wijk aan Zee 2001

3.10

A.Bisguier- E.Mednis

USA Ch (New York) 1969

1 g4?

Now, thanks to a tactical trick, Black is able

to set up a fortress. Also it is of course not good

I .l;IbS?

This allows the activation of all Black's

forces. Instead, White should first simply improve

his position, since his rooks are able to

contain Black's counterplay: 1 b3 .l:!c2 2 .l:!d2

.l:!c6 3 .l:!2d4 f5 4 .l:!c4 .l:!b6 5 .l:!cc8 Jle7 6 .l:!d7

Jld6 7 f4 h5 8 @g2 +-.

1 ••• .l;Ic2 2 .l:!bb7 JlcS 3 .l:!xf7+ @g6 4 .l:!xh7

Jlxf2+ 5 @fl .l:!xb2 6 .l:!h4 JlcS! 7 .l:!c4 .trs 8

~c8 Jld6 9 .l:!c6 JleS 10 .!!xa6 @CS 11 .l;Ibb6

@e4 12 ~xe6 .l:!xh2 13 ~xf6 11z.11z

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