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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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Foreword by John Nunn

In these days of computer-assisted preparation, opening work has become a fairly mechanical process.

You sit down with a database and a strong engine, and you just work your way through your

repertoire one line at a time. The main limitations are the time you have available and your memory

capacity. Additionally, there is a huge literature available on the openings, which enables players of

all standards to rapidly acquire a good knowledge of virtually any line. In open tournaments, it is

not unusual to see masters and grandmasters discomfited by much lower rated opponents who have

sprung a piece of opening preparation on their unsuspecting opponents.

Mastery of the endgame is another matter entirely. To be sure, there is some memory work involved

and a knowledge of basic positions is an essential prerequisite for endgame proficiency, but

the amount of information which needs to be memorized is much smaller than that involved in

opening preparation. A far more important factor is to have a 'feel' for the endgame. It has been

truly said that the endgame is the part of chess which most clearly distinguishes the master from the

amateur, but why should this be? Certainly natural skill plays a part, and the great endgame players

of the past, such as Rubinstein, Capablanca and Smyslov, clearly had an exceptional talent for this

part of the game.

A second factor is that many players devote relatively little attention to the endgame. They long

for a quick kill and spend hour after hour studying openings, ignoring the endgame more or less

completely. Memorizing a few innovations in the opening may seem more exciting than learning

how to win a rook ending with an extra pawn, but the latter will earn more points in the long run.

Finally, we come to the important point that endgame literature is very sparse compared to that

devoted to opening theory. If you have the talent ofCapablanca, you probably don't need a book to

tell you how to play endings, but for the rest of us some guidance is a great assistance and can help

avoid many painful lessons over the board. Just as some opening books offer a detailed coverage of

an opening, while others focus more on plans and ideas, so the same distinction can be made with

endgame books. The majority of endgame books adopt an encyclopaedic approach, offering a

comprehensive coverage of some part of endgame theory or, if the authors are ambitious, the whole

of endgame theory. Fundamental Chess Endings by Karsten Millier and Frank Lamprecht (Gambit,

200 I) is a good example of this genre. I must admit to liking this type of book, and I have

written three myself in the encyclopaedic style. However, the second type of endgame book is

just as important; the type that explains how to play the endings, and tries to help develop that

all-important but elusive 'feel' for the endgame.

This book fills a gap in endgame literature by offering a systematic point-by-point overview of

the general methods of endgame play. There are a lot of misconceptions about endgame play. Perhaps

fuelled by stories of how players such as Capablanca just 'knew' where to put their pieces,

there is a general feeling that endgame play is mainly about intuition and that calculation plays a

relatively small part. This is far from the truth. Capablanca clearly had a good feel for the best

squares for his pieces, but you can bet that he did plenty of calculation as well. Tactics play as important

a role in the endgame as in the rest of the game. Mating attacks may be less common in the

endgame than in the middlegarne, but in the endgame there are tactical ideas which rarely occur in

other phases of the game, such as promotion combinations and zugzwang. Thus endgame play is a

mixture of strategy and tactics, with some similarities to the rest of the game but also possessing

distinctive features. Getting the tactics right is often a critical matter, as while a middlegame position

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