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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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54 HOW TO PLAY CHESS ENDGAMES

1 c4!!

Without this move, White can make no progress.

1 ••. dxc4

l...bxc4 2 b5 axb5 3 Ab7 +-.

2 d5 Ad8 3 Ab6 @e7 4 Axc7 Axc7 5 Ab7

Ab8 6 Axa6 L7 7 Axb5 c3 8 L4 @d8 9

@b3 Ad4 10 @c4 Ae5 11 b5 @c8 12 b61-0

Of course, a breakthrough does not always

lead automatically to the promotion of a pawn.

In the following example a breakthrough is the

only possibility for White to try to win:

a) 9 ... g2+? IO@gl @h7 ll@h2@g7 I2h5

gxh5 13 f5 h4 14 f6+@f7 151:!h8 +-.

b) 9 ... 1:!b3? 10 @g2 @h7 11 @h3 g2+ 12

@xg2@g7 13 h5 +-.

10 @gl @g7 11 h5!

The only way. In such positions a passed h-

pawn is no use at all.

11 ... gxhS 12 rs h4 13 f6+ (D)

B

2.22

M.Stean - G.Sosonko

Hastings 1975/6

Despite the two extra pawns, at first glance it

seems impossible for White to improve his position.

His rook is passive and his king cannot

rush to its assistance, since Black would then

bombard the king with checks. Stean finds the

only practical chance, which resides in a pawn

breakthrough on the kingside.

1 f4 !!el+ 2 @d5 l'.!bl 3 @d41:!b2 4 @d3

1:!b3+ 5 @c21:!b6 6 g4!?

Unfortunately White cannot play this with

his king on h3, since after@h3 Black could always

pin the g3-pawn with .. J!b3.

6 .•. hxg47@d2

Before White proceeds on the kingside, his

king must first deal with the black passed

pawns.

7 ... g3 8 @e21:!b2+ 9 @fl @h71

Not:

13 ••• @f7!

13 ... @h7? 14 f7 l!bl+ (14 ... h3 )51:!h8+@g6

16 b8'& +-) 15 @g21:!b2+ 16 @h3 1:!h2+ 17

@g4 g2 18 @h5 ! g I~ I 91:!h8+ <.&xh8 and now,

as usual with so much firepower available, the

first check is decisive: 20 f8~+ @h7 21 ~h6+

@g8 22 b8~+ @f7 23 Wt'bf8#.

141:!h81:!bl+ 15 @g2 I!b2+ 16@h3 .a.b2+

17@g4 g218 @f5

181:!f8+ @g6 19 l!g8+ @xf6 20 @h5 gl\%'

21 1:!xgl I!b2 =.

18 ... gl~ 19 !'rh7+ @g8 20 1:!g7+ Wfxg7 21

b8'&+ ~f8 22 ~xh2 ~c8+ 1/i-111

Naturally the breakthrough can sometimes

be used to create counterplay.

In the following diagram, Leko seized the

chance to create a passed pawn:

1 f4! l'.!e3+ 2 Wf2 gxf4 31:!bS l:l:b3

3 ... l:l:g3 4 !'rf8 1:!xg4 5 b6 1:!g7 (5 @c6 6

1:!c8+ @xb6 7 Ihc4 =) 61:!xf4 @c5 (6 1:!b7 7

b3 =) 7 l:l:f3 @b4 (7... d5 8 b3 =) 8 @e3 @c5 9

@d2 @xb6 IO b3 =.

4 b6?!

Since the black rook is already controlling

the b-pawn, it would have been better to allow

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