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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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48 How TO PLAY CHESS ENDGAMES

B) Creating a Passed Pawn

Bl) Mobilizing a Pawn-Majority

The natural way to create a passed pawn is to

set a pawn-majority in motion. There is an important

rule that applies in such cases: candidate

first! The candidate is the pawn on whose

file no enemy pawn stands.

2.13

J.Polgar - V.Korchnoi

Buenos Aires 2001

In same-colour bishop endings, the main need

is for passed pawns of one's own; Korchnoi single-mindedly

works towards this goal:

1...hS!

Highlighting the h4-pawn as a weakness

fixed on the same colour as the! bishop.

2 'it>e2 @es 3 @d3 @dS 4 .i.el g6 5 Af2

.i.eS 6 .i.el rs 7 Af2 'it>cS 8 Ael Ah2 9 g3

9 .i.f2 @b4 IO @xd4 b5 -+.

9 ... Agl 10 'it>e2 Ae3 11 'it>d3 'it>dS 12 'it>e2

(D)

2.14

A.Dreev - C.Hansen

Esbjerg 2003

Dreev is not afraid of ghosts and activates his

queenside majority ready for the endgame:

1 b4! @f8 2 @b2 Ae8 3 ~d6 \'J\Vxd6 4 n.xd6

'it>e7 s n.d2 gs 6 @b3 hS (D)

w

Now Black can finally create the desired

passed pawn:

12 .•• f4! 13 gxf4

13 @d3 g5-+.

13 .•. .i.xf414 Ar2 g5 15 @d3 gxh416 .i.xh4

.i.eS 17 Af2 .i.f618 Ag3 h419 Ah2 .i.eS 0-1

So far everything has run like clockwork. But

now, how can White make further progress?

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