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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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44 How TO Pl.AY CHESS ENDGAMES

15 l:.xd7 c2 -+.

15 ... @b4 16 l:.b7+ 'it>a5 0-1

A4) Passed Pawns Must be Pushed!

In a pawn race, it is generally the quality rather

than the quantity of the passed pawns that

counts.

2.08

S.Kudrin - A.Onishchuk

USA Ch (San Diego) 2006

Despite his extra pawn, White has his back

to the wall and can save himself only with very

accurate defence.

1. •• d4 2 h5?

Correctly, White wants to get his most important

asset moving, but the fastest run is one

that is carried out in a technically clean manner.

a) Not 2 f3+?@d3 -+.

b) 2 g4? also fails: 2 ... d3 3 l:'le6+ \.t>f3 41.t>ei

c4 5 g5 l:'lcl+ 6 @d2 l:.c2+ 7 @di @xf2 8 g6

l:.b2 9 l:'lc6 @e3 IO l:.e6+ @d4 11 l:.d6+@c3 12

@el l:.e2+ 131.t>fl @d2 14 g7 l:.e8 15 h5 c3 16

h6 c2 17 l:.c6 cl~+ 18 l:.xcl @xcl 19 h7 d2

-+.

c) White should first have compelled the

opposing king to come to a decision: 2 l:.e6+!

@d5 (2 ...@d3 3 g4@c2 4 l:.e2+@d3 5 l:l:e6 =) 3

l:'le8 c4 (DJ.

Now the pawn should start motoring:

cl) 4 ~e2?! l:.c2+ 5 @f3 c3 6 h5 l:.b2 7 h6

(7 l:.d8+? @c4 8 l:.c8+ @d3 9 h6 l:'lb7 10 g4

@c2 -+) 7 ... l:.b7 8@e2 l:.c7 9 g4 (9 @dl? d3

-+) 9 ... c2 10 h7 cl'& I I h8~ =,

c2) 4 h5 l:.b3 5 h6 l:.bl+ 6 @e2 d3+ 7 @d2

l:.b2+ 8 @c I l:.xf2 9 h7 c3 10 l:.d8+ @e4 11

l:.e8+@d5=.

2 .•• d3

The immediate 2 ... l:.cl+ 3 @e2 d3+ 4 @d2

l:.c2+ 5@dl c4 -+, transposing to the game, is

somewhat simpler.

31.t>el

3 l:.e6+ \.t>d5 4 l:.el c4 5 h6 l:'la3 6 h7 l:.a8-+.

3 ... l:.cl+ 4 @d2 l:'lc2+ 5 @di c4 6 h6 c3 7

l:.e6+

7 l:'lc6 l:.xf2 8 l:.xc3 @e3 9 @el l:.xg2 10

@fl l:'lh2 11 l:.c6 l:'lhl+ 12@g2 d2-+.

7 ... @d5 8 l:'le5+@c4 (DJ

9l:.e4+

9 h7 is met by 9 ... l:.a2 followed by mate.

9 .•• @b310l:.e3

10 l:'ld4 l:.xf2 11 l:.xd3 l:'lxg2 12 @cl l:.h2 13

l:.d6 l:'lhl+ 14 l:'ld! l:'lxh6 -+.

10 ... l:.d2+ 0-1

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