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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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324 How TO PLAY CHESS ENDGAMES

3 ... bxa6 4 il..xa6 .ixa6 5 @xfS .icS+ 6 @e4

@c37@e3 =

Ell.06

K.Berg - H.Hansen

Gausdal 1992

1 il..xd4??

I @d3 ~xa4 2 @c4! d3 3 .ie3 @a54 @c5

@a45 @b6@b46 .id2+ @c47 ii.as+- or I a5

@xb52 @d3@c6 3 @xd4@d74 @c5@c8 5

s.a @c76 @b5 b6 7 a6 +- would have won.

1 ...@xa42 b6 @b5 3 @d3 @c64 @e4@d7

5 .ieS @c66 il..c7 @d77 @f5@cS S @f6@d7

9 @f7 @cS 10 .ig3 @d7 11 @f6@c6 11z.11z

Ell.07

R.Siemms - 0.Panno

Copenhagen jr Wch 1953

l...e4+

l ...@f7? 2 c6 e4+ 3 'i!?g2 bxc6 4 b7 .ia7 5

il..d6 @xf66 @xg3 +-.

2 @g2 e3 3 @f3 g2 ! 4 @xg2.ixh4 5 @f3

@d5 6 .idS .ixf6 7 .ixf6 @xcs S .ids @c69

@xe3@d7 10 .ic7 @cs 11 @f4 @d7 12 @gs

@cs 13 'it>xhS @d7 14 @gs @cs 15 @f6@d7

16 @f7 @cs 17 ~es 11z.11z

B

1...h3

l...4Jel+ 2 @di h3 3 .igl =.

2 ii.gt lt:lel+ 3 Wdl!

3@d2? 4Jf3+ 4@e2 lt:lxgl+ 5@f2 4Je2 -+.

3 ... 4Jf3 4 .ih2!!

4 @e2? lt:lxgl + 5 @f2 4Je2 -+.

4 ... 4Jxh2 5 @e2!

5 @el? lt:lg4 -+.

5 lt:lg4

5 @e6 6 @f2 4Jg4+ 7 @g3 h2 8 @g2 =.

6 @f3 @e6 7 @g3 h2 S @g2 =

Ell.09

H.Reddmann

Inselschach, 1981

l@e6!

Not: 1 @f7? h5 2 gxh5 @xh7 -+; I @f6?

~xh7 and it is White to move in a position of

reciprocal zugzwang.

1 ... hS 2 gxhS! g4 3 @fS g3 4 @g6 g2 5 @h6

(DJ

Ell.OB

A.Guliaev

2nd Prize, Dagestan Committee

Fizkultura i Sport, 1952

1.icS! (DJ

Not I il..g7? @e6! 2 .id4 h3 3 .igl luel+ 4

@dl 4Jf3 5 .ih2 (5 @e2 lt:lxgl + 6 @f2 4Je2

-+) 5 ... lt:lxh2 6 @e2@f57 @f2@g4-+.

5 gllt:l

5 gl'& or 5 ... gl!t is stalemate, while 5 ... gl.i

leads to fortress 11.07.

6@g5 lt:le2 7@f5 lt:lc3 S @es lt:lxa2 9 @d4

Now the unfortunate fellow on a2 is standing

in the way of his pawn and is unable to reach c4

or b5 in time, so that fortress 11.13 arises.

9 ... 4Jb4 10 @c3 a2 11 @b2 =

Ell.10

l@f2!

L.Falk

Springaren, 1990

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