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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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SOLUTIONS TO THE EXERCISES

313

E7.05

A.Pashikian - Y.Pelletier

Stepanakert 2004

1 '&f8!

The active white queen together with the

passed h-pawns ensure White an easy draw. I

'&h7 is equally playable.

1. ...ll:.a6 2 '&d8+ We4 3 '&c8 .ll:.bb6 4 'i!Uc4+

We3

4 ... @f5?? 5 Wig#.

s W/c3+ @e4 6 W/c4+ we3 112-112

6gxf4?!

After6.ll:.xdl ?? the underlying idea of Black's

pawn advance is revealed: 6 ... f3+ -+.

6 ii.d2?? lZlxf2 -+.

6Wf3! was necessary: 6 ... nd4 7 @e2!? (again

threatening gxf4 followed by Ad2) 7 ... .l;Xd5 =.

6 ... gxf4(D)

w

Chapter 8

ES.01

V. Yandemirov - S.lvanov

USSR 1989

White must keep the black king out of play:

1.ll:.h2!

Stopping ... Wb3 and now threatening the advance

of the h-pawn. As soon as the black rook

goes to attend to the h-pawn, White can imprison

the black king on the edge of the board

with Wc2. In contrast, 1 h6? would be premature:

l...Wb3 2 h7 .ll:.h8 3 Wd2 .ll:.d8+4 We2 .ll:.h8

5 We3 Wxc3 6 We4+ Wb2 7 Wd4 c3 =.

l. .. .ll:.b3

I ... bih8 2 Wc2 .ll:.b8 3 .ll:.h4 +- (V.Kuporosov

in Informatori.

2 h6 .ll:.xc3+ 3 Wdl! .l;Ib3

3 ... .ll:.d3+ 4 Wc2 .ll:.d8 5 Wc3 +-.

4 .ll:.h4 .ll:.b8 5 .ll:.xc4 Wb3 6 .ll:.c7 .ll:.b6 7 h7

.!;Xh6 8 We2 wb4 9 00 WbS 10 Wg4 Wb6 11

nn i-o

ES.02

L.Psakhis- J.Speelman

Hastings 1987/8

Speelman found a way to reach out an arm to

rescue his knight. In what follows we make use

of analysis by Speelman in Jon Speelman 's

Best Games.

1. .. gS!!

1...nd2? 2 Axd2 .!;Xxd2 3 nc1 ±.

2 Aa6 f4 3 ii.d3 .l;Xxd3 4 exd3 .l;Xxd3 5 We2

.!;XdS!

5 ....l;Xd4? 6 gxf4 gxf4 7 ii.d2 l2Jxf2 8 il.c3

ftd3 9 ii.el±.

7 .!;Xcl?

7 Wf3 la:3 8 Axc3 .l;Xd3+ 9 Wxf4 .l;Xxc3 +·

7 ... l2:lb2 8 Ac3 lZld3 9 J;Xgl lZlb410 J;Xg7+?

IO ii.xb4 axb4 11 lig7+ Wd6 12 llxh7 f3+

13@e3 l:tdl +.

10 •.• wrs 11..tb2 nd3 0-1

ES.03

J.Noomen - H.Corti

corr. 2000

I Wgl!

Not: 1 Wg3? J;Xf7 =: I f3? J;Xf7 2 .l;Xa7 il.d4 3

J;Xa4 ii.es+ 4 f4 Axf4+ 5 g3 ii.xg3+ 6 Wxg3

.l;Xxe7 =.

1 ... m, 2 .ll:.d7! il.c3

Or: 2 ... ii.f6 3 lZld5 .l;Xxd7 4 lZlxf6+ +-;

2 ... ..tf8 3 lZld5 +-.

3 @fl ..teS 4 We21-0

ES.04

T.Pahtz - O.Borik

Bundesliga 1990/1

1.l;Xa4!

Not: I Wc6? f4 2 b7 f3 3 .ll:.a2 We5 =; 1 blb5?

.l;Xcl+ 2 @d4 .l;Xdl+ = .

1 ... .l;Xcl+

Or:

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