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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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4 How TO PLAY CHESS ENDGAMES

F) Too Much of a Rush 73

4 The Right Exchange 76

A) The Importance of Exchanges in the Game of Chess 76

B) Critical Moments in the Endgame 78

C) Exchanging into a Pawn Ending 82

D) Exchanging into a Rook Ending 86

E) Exchanging a Pair of Rooks 89

El) The Attacker Wants to Exchange a Pair of Rooks 89

E2) The Defender Wants to Exchange a Pair of Rooks 91

F) Simplification into an Endgame 93

G) The Defender Exchanges Pawns, the Attacker Pieces 96

H) Eliminating the Last Pawn 97

I) The Defender of a Weakness Must be Exchanged 98

J) Transformation 100

K) What is Important is What is Left on the Board, Not What Disappears 102

L) Avoiding an Unfavourable Exchange 102

5 Thinking in Schemes 106

A) Target Positions 106

B) Make a Wish! 107

C) Improving the Position of a Piece and Makogonov's Principle 108

D) Plans 110

6 Weaknesses 114

A) Pawn- and Square- Weaknesses 114

Al) Pawn Weaknesses 114

Ala) Isolated Pawns 114

Alb) Doubled Pawns 115

Ale) Backward Pawns 116

Aid) A Pawn that has Advanced Too Far 116

A2) Weak Squares 118

B) A Complex of Weak Squares 118

C) Creating and Fixing a Weakness 121

D) Manoeuvring 123

E) The Principle of the Second Weakness 129

F) The Exploitability of a Weakness 131

G) Fatal Passivity with Structural Weaknesses 132

7 The Fight for the Initiative 135

A) The Importance of the Initiative 135

B) Passed Pawns and the Initiative 137

C) Psychology 138

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