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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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RULES OF THUMB

283

39) In bishop endings, take into consideration

the principle of one diagonal.

40) Capablanca's rule for same-coloured

bishop endings says that you should place your

pawns on squares of the colour not controlled

by the bishop. In that way they complement

each other and the pawns cannot be attacked by

the enemy bishop. However, under favourable

conditions, the reverse can also be correct: by

setting up a solid pawn-formation on the colour

of the enemy bishop, you can sometimes reduce

it to complete passivity.

41) Queen and knight are a better attacking

pair than queen and bishop (Capablanca's theorem).

42) Rook and bishop work together better

than rook and knight (Fischer's endgame).

43) If you have the bishop-pair, try to gain

control and then open the position on your

terms,

44) One advantage of the bishop-pair lies in

the fact that you have better possibilities of exchanging.

45) Sometimes two bishops are so strong

that they compensate for a rook and a knight.

46) Zugzwang represents a powerful endgame

weapon.

4 7) Triangulation manoeuvres and spare

moves are the main weapons for winning a

zugzwang duel.

48) Stalemate is an important theme in defence.

Always keep it in mind. Don't be too

proud to set your opponent a last stalemate trap.

It can be well worthwhile.

49) Always remember that mating patterns

can also appear in the endgame.

50) Two rooks on the seventh rank are very

powerful. If they are assisted by the king or a

pawn on the sixth rank, they are generally decisive.

51) If you find yourself on the defensive, always

believe that your inferior position can still

be defended.

52) Setting up an impregnable fortress is an

important defensive idea. When appropriate,

try to think about fortress ideas.

53) Passive positions hold the seed of defeat.

54) Defend actively.

55) Study thoroughly the theoretical endings

that are most relevant to actual practice.

56) Stay alert right to the end.

57) The important thing is to win, not lo win

prettily.

58) Don't resign because of variations that

you've worked out in your head; always make

another couple of moves.

59) Don't give up material without good

reason.

60) Moments when the character of a position

substantially alters are critical moments at

which mistakes frequently happen. This applies

to the moment when an endgame arises.

61) Make only those concessions to your

opponent that are absolutely unavoidable.

62) You should never give way to panic and

must always believe that there is a way out. If

you sin against this rule, then all the other rules

and principles will not help you in the slightest.

63) No rule can substitute for concrete calculation

- all 'rules' have exceptions. The calculation

of variations in the endgame is at least

as important as in the middlegame.

64) The art lies in finding the exceptions,

but you are already a very strong player if you

know the principles and understand where and

how they are to be applied.

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