how to play chess endgames book
In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.
In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.
Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.
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RULES OF THUMB
283
39) In bishop endings, take into consideration
the principle of one diagonal.
40) Capablanca's rule for same-coloured
bishop endings says that you should place your
pawns on squares of the colour not controlled
by the bishop. In that way they complement
each other and the pawns cannot be attacked by
the enemy bishop. However, under favourable
conditions, the reverse can also be correct: by
setting up a solid pawn-formation on the colour
of the enemy bishop, you can sometimes reduce
it to complete passivity.
41) Queen and knight are a better attacking
pair than queen and bishop (Capablanca's theorem).
42) Rook and bishop work together better
than rook and knight (Fischer's endgame).
43) If you have the bishop-pair, try to gain
control and then open the position on your
terms,
44) One advantage of the bishop-pair lies in
the fact that you have better possibilities of exchanging.
45) Sometimes two bishops are so strong
that they compensate for a rook and a knight.
46) Zugzwang represents a powerful endgame
weapon.
4 7) Triangulation manoeuvres and spare
moves are the main weapons for winning a
zugzwang duel.
48) Stalemate is an important theme in defence.
Always keep it in mind. Don't be too
proud to set your opponent a last stalemate trap.
It can be well worthwhile.
49) Always remember that mating patterns
can also appear in the endgame.
50) Two rooks on the seventh rank are very
powerful. If they are assisted by the king or a
pawn on the sixth rank, they are generally decisive.
51) If you find yourself on the defensive, always
believe that your inferior position can still
be defended.
52) Setting up an impregnable fortress is an
important defensive idea. When appropriate,
try to think about fortress ideas.
53) Passive positions hold the seed of defeat.
54) Defend actively.
55) Study thoroughly the theoretical endings
that are most relevant to actual practice.
56) Stay alert right to the end.
57) The important thing is to win, not lo win
prettily.
58) Don't resign because of variations that
you've worked out in your head; always make
another couple of moves.
59) Don't give up material without good
reason.
60) Moments when the character of a position
substantially alters are critical moments at
which mistakes frequently happen. This applies
to the moment when an endgame arises.
61) Make only those concessions to your
opponent that are absolutely unavoidable.
62) You should never give way to panic and
must always believe that there is a way out. If
you sin against this rule, then all the other rules
and principles will not help you in the slightest.
63) No rule can substitute for concrete calculation
- all 'rules' have exceptions. The calculation
of variations in the endgame is at least
as important as in the middlegame.
64) The art lies in finding the exceptions,
but you are already a very strong player if you
know the principles and understand where and
how they are to be applied.