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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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282 How TO PLAY CHESS ENDGAMES

4) The fewer pieces there are remaining on

the board, the more important is the position of

the king.

5) The more pieces there are remaining on

the board, the more insecure is an exposed king.

6) Not all routes of the king to a certain

goal are equivalent. Don't forget the ideas of

the bodycheck and the Reti manoeuvre.

7) Rook endings occur in practice with

great frequency. Study them precisely.

8) Fight for the initiative.

9) If you make material or structural concessions

in the fight for the initiative, then make

sure that your initiative is lasting and sustainable.

IO) Opposite-coloured bishops favour the

side with the initiative.

11) In endgames with knights, the initiative

and control often play very important roles.

12) If your advantages are of a dynamic nature

and threaten to disappear in the near future,

then you should play actively and concretely and

not flinch from sacrificing material, ifnecessary.

Naturally this applies in the middlegarne even

more strongly than in the endgame.

13) A weakness is a pawn or a square that

can no longer be protected by a friendly pawn.

Often a weakness does not occur in isolation

but as part of a whole weak colour-complex.

14) A weakness is only real if it can be exploited.

15) The enemy pieces guarding a weakness

must be exchanged.

16) The principle of the second weakness is

of great importance.

17) When attacking, always look for possibilities

to open a second front or to create an additional

weakness.

18) If you have many static weaknesses in

your own camp, you should generally not play

purely passively but should instead strive for the

initiative, to keep the opponent occupied, so that

he can't calmly lay siege to your weaknesses.

19) In the endgame, a wrong exchange is often

impossible to put right.

20) With exchanges, what matters is what

stays on the board and not what disappears.

21) With an exchange into a pawn ending,

the pawn ending must be calculated to the end.

22) The queen is particularly strong if it has

many targets to attack and if the enemy king is

insecure. Static positions in which everything is

protected do not suit the queen.

23) The most important criterion for the exchange

of queens is generally the situation of

the kings.

24) If you are promoting a pawn into a

queen, be especially alert. The promotion of a

pawn is often a critical moment at which mistakes

occur.

25) If both sides queen simultaneously,

then the side that can give the first check often

wins.

26) Don't play on the wing where the opponent

is stronger.

27) If your opponent is in a static position

without counterplay, then strengthen your position

as much as possible before striking the decisive

blow.

28) If you have enough time, take advantage

of every possibility of improving your position,

even if you cannot yet work out any concrete

benefits from doing so.

29) Think schematically and consider how

to achieve your target positions and dream positions.

30) With a repetition of moves you can show

who is boss.

31) Pawns cannot move backwards. Think

carefully about each pawn move.

32) Passed pawns must be pushed.

33) In a race between passed pawns, what

counts is not the quantity but the quality of the

passed pawns.

34) Connected passed pawns are very powerful.

If they have reached the sixth rank, a rook

alone cannot stop them.

35) If the king can support a passed pawn,

this is generally an advantage.

36) A queenside pawn-majority is favourable

for creating an outside passed pawn. A

kingside pawn-majority is an advantage in the

attack on the king.

37) The more pawns there are remaining

on the board, the more potential breakthrough

ideas there are too.

38) Knight endings are like pawn endings

(Botvinnik's rule).

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