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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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18 Rules of Thumb

The most implacable rules in chess are- the exceptions.

SAVIELLY TARTAKOWER

In this book we have repeatedly emphasized

important principles and rules for your general

guidance. For a better assimilation and as a motivating

summary of what you have learnt from

studying this book, we would now like to bring

all these separate rules of thumb together here.

If you are familiar with all these rules, and

know where and how to apply them, then we

congratulate you on already being a pretty

strong player. If you are uncertain about any of

these rules, however, then please refer once

more to the appropriate chapter and study the

relevant examples.

There is a saying that every rule has its exception

and obviously this also applies to chess.

We advise you therefore that these rules should

be treated only as broad guidelines, which are

admittedly helpful in the vast majority of cases,

but please bear in mind that even the best rule is

worthless without a corresponding calculation

of the variations.

A) 20 Golden Rules of the

Endgame

1) An endgame is not a middlegame,

2) Activate your king.

3) Fight to the death.

4) Do not rush (unless you're in a race).

5) Normally each exchange benefits just

one of the players.

6) If you are material up you should exchange

pieces; if you are material down exchange

pawns.

7) If you have the advantage, you should

retain pawns on both wings.

8) Passed pawns must be pushed.

9) Passed pawns should be blockaded by

the king or by a knight.

IO) The rook is very strong on the counterattack.

However, it is not a good blockader of

enemy passed pawns.

11) Rooks belong behind passed pawns,

your own or the enemy's.

12) Pure opposite-coloured bishop endings

have an extremely strong drawing tendency.

13) Rook endings also have a considerable

drawing tendency. If you are in a worse position

therefore think very carefully before you exchange

the last rook.

14) Isolated and doubled pawns are weak

and should generally be avoided.

15) The bishop-pair is a powerful weapon.

16) In the endgame each mistake can be the

last; therefore the value of each move is very

high.

17) If you have no pawns left, you generally

need to be at least a rook up to be able to win.

18) Wing pawns are often more valuable than

centre pawns, since they can divert the opponent

more. Rook's pawns are often especially

dangerous against a knight; in other endgames

they are usually less valuable.

19) Memorize the draw with bishop and

wrong rook's pawn.

20) Study your opponent's moves carefully.

Ask yourself what he is threatening or planning,

and think prophylactically,

B) Rules of Thumb

I) Always improve the position of your

worst-placed piece.

2) Always try to limit the activity of the enemy

pieces.

3) Improve especially the position of your

strongest piece (in the following order of priority:

queen> rook> king> minor piece).

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