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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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280 HOW TO PLAY CHESS ENDGAMES

6 h4 ~a7 7 @fl (7 @f3 @b4 8 h5 @b3 9 h6

c3 10 h7 ~a8 11 ~xf7 c2 12 ~b7+ @a2 13 ~c7

@bl !4g4~h8=)7 ... @b48h5@b39h6c310

h7 ~a8 11 l:txf7 c2 =.

6 ... c3 7 ~c7+ @b4 8 h4 @b3 9 hS c2 10 h6

~6 11 f4 ~xh6 12 e4 ~7 13 ~c5 ~d7 14 eS

~d3 15 e6 ~e3 16 fS (D)

17.21

A.Yusupov - J.Timman

Linares Ct (7) 1992

16 ... nes

l 6...~c3 17 nxc3+ @xc3 18 e7 c I'& 19 e8°@'

°@'c2+ is also a draw but in practice a more complicated

one.

17 ~xc2

17 nxe5 cl Vi¥ 18 @h3 (18 em \'¥/b2+ -+)

18 ... '&fl+ 19@g4 '&d3 =.

17 ... @xc2 18 g4 @d3 19 @f3 @d4 20 @f4

~e4+ 21 @gS @dS 22 'i&f6 ~xg4 23 e7 ~e4 24

@f7 @d6! 25 e8Wfr' nxe8 26 @xe8 @es 27 f6

@xf6 lf2_1'2

from any defensive duties, after which the win

is only a matter of time.

1 ... ~aS 2 @e3 eS 3 @e4

3 fxe5+@xe5 4@d3 @d5 5 @c3 @c6 6 @b4

~e5 = (Yusupov).

3 ... exf4 4 @xf4 @e6 5 @e4 gS 6 hxgS ~xgS

7 @f3 ~as 8 net+ @f5 9 ~e4 ncs 10 ~e3 ~s

11 ~a3 @eS 12 @e3 @e6 13 @e2 @d6 ( D)

13 ... h4? would be premature (typical mistake:

unnecessarily giving up material): 14

gxh4 ~h5 15 ~e3+ 'i&d5 16 ~h3 +-.

J) Following Rules of

Thumb Too Mechanically

Tarrasch's old rule of thumb, that a rook belongs

behind a passed pawn, whether your own

or the opponent's, is surely one of the most

helpful of its type. But actually there are many

exceptions (see following diagram).

1 nal?

After 1 ne4! the white rook has everything

under control, so that the white king is released

14 @f2 @e6 15 fie3+ @dS 16 ~3 @e6 17

@e3h418g4@f619@f4@g620@f3@g521

~a2h31/z-1'2

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