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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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28 How TO PLAY CHESS ENDGAMES

6 ~fl+ 'it>e2 7 @g2 f4 8 gxf4 ~d7 9 ~cl (9

Jlal ~dl IO ~a2+@d3 11 @f3 ~fl+ 12@g4

e2-+) 9 ... ~g7+ IO@h3Wd2-+.

6 ... f4!

"Obviously a multi-purpose pawn move

(line-closing, line-opening, passed-pawn formation,

deflection), which has been repeatedly

looming as a possible threat. However, without

the inclusion of the move ... f4, 6 ... e2?? would

be a real blunder: 7 ~c3+ ~d3 8 I!xd3+ 'it>e4 9

@f2@xd3 JO@el +-."(C.D.MeyerinCBM).

7b5?!

7 gxf4~d8! 8 'it>fl (8 a5? ~g8+ 9@hl e2 10

a6 ~d8-+) 8...~d2! 9 a5 l:txh2 10 'it>gl ~g2+

11 @hi e212a6@f213~c2~g6-+(Meyer).

7 ••. e2! 8 ~c3+ ~d3!!

The fantastic point.

9 ~xd3+ 'it>e4 10 ~b3

IO@f2@xd3 11 @el f3! 12 b6@e3 13 b7

f2#.

10 ••• el'lfi+ 11 @g2 'li'ie2+ 12@h3 'lfihS+ 13

@g2f3+0-1

El.06 /**

Black to play and win.

Exercises

(Solutions on pages 285- 7)

El.07 **/

How can White save the game?

El.05 /*

How should Black defend?

El.08 ****/

How can White polish off his opponent?

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