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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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270 How TO PLAY CHESS ENDGAMES

El?.05

*/ Ell.OB r=

Can White show that he is not in zugzwang? Black faces the difficult choice as to which

way his king should go. In the game he did

not manage to make the right decision. Show

how, with a few precise moves, he could reach

a familiar theoretically drawn position.

El7.06 /**

Black can win, even though the checking

distance of the white rook is actually long

enough. Do you know the procedure?

El 7.07 /***

How could Black have saved himself here?

B) Carelessness I Loss of

Concentration

'It's a game of 90 minutes', goes the old soccer

adage and in the metaphorical sense this naturally

also applies to a game of chess. Humans

are not machines and it is obvious that towards

the end of an energy-sapping struggle you will

feel tired. It is therefore imperative that in the

final phase of the game you mobilize once again

all your reserves of energy and concentration.

There are innumerable examples in which one

of the players became tired towards the end of a

game. We urge our readers to take care, as tactical

possibilities often arise in apparently harmless

positions. Let us see what happened in the

following game (see diagram on next page).

With his dangerous passed pawn on e3, Black

is clearly winning, since White can no longer

stop the pawn. However, White's last move has

set a fiendish trap.

1 <&>d6??

l <&>d8 was necessary: 2 lb<:6+ @e8 3 l!a8+

<&>d7 4 1!xa6 1!xh2 5 tbe5+ @d8 6 <&>gl l;!.d2 7

l!a8+ <t/c7 8 l!a3 l!c2 -+.

2 l'.!d7+ <&>cS 3 l!c7+ <&>b4

3 ... <&>d4 4 l!c4+ <&>d5 5 l!xc3 +-.

4 tbd3+ 1-0

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