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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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17 Typical Mistakes

The mistakes are all there, waiting to be made.

SAVIELLY TARTAKOWER

"I was totally winning!" 'Tm so stupid; that

was completely drawn!" "One more good move

and he would have immediately resigned!" If

we are honest, each of us has complained some

time in this sort of way to our team-mates, lamenting

a missed opportunity or a stupid blunder.

For some of us, moaning like this might be

a way of coping successfully with our frustration.

However, this generalJy does nothing to

help us avoid making similar mistakes in the future.

Instead of trying to elicit the sympathy of

your team-mates, it is considerably more profitable

to ask yourself about the reasons for your

mistakes, to think about whether you have particular

weaknesses (psychological, physical or

chess-educational) which are responsible for

these mistakes and to consider how (not if!) you

can eliminate them. In this chapter we shall catalogue

typical mistakes and their causes and

thus make our contribution.

A) Deficient Knowledge of

Endgame Theory

The successful conversion of a superior position

or the precise defence of an inferior endgame

very often requires liquidation into theoretical

known positions. It is obvious that in such situations

a deficient knowledge of endgame theory

can be the cause of fatal mistakes. How can

you expect to reproduce in a few minutes at the

board, just by calculating variations, the same

analytical work that famous endgame theorists

achieved over several centuries?

We warn readers: to avoid mistakes in this

area it is not sufficient just to have examined

the relevant theoretical positions once, superficially.

It is absolutely essential to become so

familiar with them that you can actually reproduce

and apply your knowledge off pat in each

situation, even when short of time. But as so

often in chess, mere knowledge alone is not

enough; it is of critical importance, at the critical

moment, to be able to remember it. And the

probability that you can manage to do this is

all the greater, the better you have studied endgame

theory.

In Dvoretsky's Endgame Manual, Mark Dvoretsky

says that there are about eighty relevant

theoretical positions which every player should

know. We recommend that readers put together

a database of these positions and study this

'Endgame-ABC' regularly, similarly to what

you already do perhaps with a favourite opening

variation.

Let us now consider a practical example.

We can safely assume that both players possessed

the necessary endgame knowledge to

solve the problems of the position. But at the

critical moment, under pressure and possibly

in time-trouble, neither player succeeded in

applying their theoretical knowledge.

B

17.01

Zhu Chen - M.Taimanov

Roquebrune (Veterans­Women) I 998

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