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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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16 The Art of Defence

Defence demands great courage and great selfcontrol.

EMANUEL LASKER

Defence is an essential component of chess.

Anyone who seriously strives to master chess

must learn the art of defence. Without the ability

to defend tenaciously, resourcefully and

sometimes patiently, waiting for your chance

for hours at a stretch, success in many positions

is simply not possible.

From the psychological point of view, in

chess it is much more difficult to defend than

to attack, since the freedom of action of the defender

is usually limited in many respects.

Normally he has to follow the path prescribed

for him by his opponent and thus he often has

to make forced moves and concessions. When

a game follows this course it frequently leads,

especially with young and inexperienced players,

to a weakening of fighting spirit and concentration

and thus errors are likely. It is no

accident that it is in disadvantageous defensive

positions in particular that the most blunders

are committed.

Therefore, you need to make sure that if you

find yourself on the defensive you stay especially

alert. Always believe that there will be a

way out - you actually always get at least one

little opportunity. Pay attention first and foremost

to the concrete calculation of variations.

Always try to present your opponent with the

greatest possible difficulties in converting his

advantage. Make concessions to the opponent

only if there is absolutely no way to avoid

them.

Before we examine some practical examples,

we would like once again to alert you to

some possible thematic overlaps with other

chapters. In particular we have already examined

some important aspects of defence: the

'fortress' theme was talked about in Chapter

11, 'stalemate' in Chapter 12, 'counterplay by

activating the king or the rook' in Chapter I,

'defensive power of the bishop-pair' in Chapter

9 and 'exchanging pawns as a defensive

idea' in Chapter 4.

A) Defend Actively

The basic idea of every defence consists of first

eradicating the defects of your own position

and then ideally even to go over to the counterattack.

Therefore, even if you find yourself on

the defensive, you should never give up thinking

about your own active possibilities. Also on

purely psychological grounds an active defensive

strategy is advantageous. Your opponent

will generally have substantially more difficulties

if he also has to always take into account

your active possibilities.

It is almost always fatal, especially in positions

with serious structural weakness, to be

completely reduced to passivity. In such cases it

can often even be advantageous to give up the

weakness that the opponent is besieging at an

appropriate moment, in order to become active.

Usually then the pieces which previously were

occupied exclusively with defence develop a

hitherto unimagined activity. The following example

demonstrates such a case (see diagram

on next page).

White should abandon the weakness at a3

and activate his long-range bishop.

1.af4+

Not I @d3? lZ:le5+ 2 @e2 lZ:lg6 3 .ag5 ~a4,

when White is unpleasantly passive.

1...@c6 21;lb8! 1;lxa3

2 ... lZ:lxa3 31;lh8 lZ:lb5 41;lxh5 =.

3@d3?!

3 1;lc8+!? is more accurate, since the black

king has no good flight-square: 3 ... @d5 41;ld8+

@e6 5 1;le8+ and after both 5 ... @f7 61;lc8 and

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