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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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26 How TO Pl.AY CHESS ENDGAMES

~e5+ 11 @d3 Ad6 12 ga7 .l:1d5+ 13 @c4 and

again White wins.

9 @f3 .l:1dl 10 @e4 .l:1gl 11 f3 .l:1el 12 @d3

.1:1dl+ 13 @c2 nn 14 f4 Ad6

14 ... .l:1f3 15 @d3 Ad6 (15 ... .l:1g3 16 g5 hxgs

17 fxg5 @g8 I 8 g6 +-) 16 .l:1c4 .l:1g3 I 7 g5 hxg5

18 fxg5 @g8 19 g6 @f8 20 @e2 @e7 21 Af2

gb3 22 Ael Ae5 23 I:!.e4 Ad6 (23 ... Ac7? 24

Ah4+ @d7 25 h6 I:!.b2+ {25 ... gxh6?! 26 .1:1d4+

@e8 27 g7 +-} 26 @f3 +--) 24 AM+ @d7 25

h6 gxh6 26 g7 .l:1b2+ 27 <M3 .l:1b8 28 Af6 +-.

15 ~c4 Ab416 gS hxgS 17 fxg5@g818 g6

(D)

B

1.14

L.Szabo - J.Donner

Amsterdam 1972

211dl! .l:1b2+ 3 @aS!? gb8 4 cS!

4 @a6? llc8 5 I:!.d4 @e5 =.

4 ... We7 S c6 .l:1d8 6 .l:1xd8@xd8 7 Wb6 @c8

8c71-0

Since the rook is not a good blockader of enemy

passed pawns, it is generally the king that

should take on this task. So it is often a good

idea to cut the king off from any passed pawns.

Owing to his passive king and the constant

need to protect against a back-row mate, the

weakness of his a-pawn will cost Black the

game.

18 ... llfS 19 .l:1c8+ Af8 20 .l:1a8 11xbS 21

Ab6~h4

After 2 I...11g5 22 Axa5 .l:1xg6 23 Ab4 .l:1f6 24

11xf8+ 11xf8 25 Axf8 @xf8 26 a5 +- (Postny)

the king is outside the square of the pawn.

2211xaS .l:1c4+ 23 @d3 .l:1c6 24 Ae3 .l:1c8 25

1.fa7 eS 26 as Ab4 27 Ab6 .l:1b8 28 @c4 Af8

29 ~7 e4 30 gd8 .l:1xd8 31 Axd8 e3 32 a61-0

A typical te.chnique for keeping a king out of

the game is to cut it off with a rook. In rook endings

especially, this theme often plays an important

role.

The easiest way for White to win in the following

diagram is:

1 ~l!@e6

1....l:1b2+ 2@c511b8 3 @d6 +-.

B

1.15

V.Korchnoi -A.Karpov

Baguio City Wch (23) 1978

It is essential for Black to prevent the white

king from getting in front of the d-pawn.

1 ... d312@f2

2 a7 d2 3 <M2 (3 a8\W dl'&+=; 3 gdl ~8 =)

3 ... 11e8 =.

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