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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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248 HOW TO PlAY CHESS ENDGAMES

game and he sets Black one difficult problem

after another.

w

White is structurally better, but can make no

further progress by static measures. So Suetin

decides to open the queenside:

1 c4?!

1 b3 is more accurate.

1 .tf8?!

l bxc4 2 b3 cxb3 3 .txa6+ @c7 4 !:txb3

l'3.eb8 is superior, since the black rooks then

have better prospects and White no longer has

any choice about which wing he would like to

open.

But not I ... dxc4? 2 .lg2 l'3.ed8 3 .lxe4 with a

large advantage for White.

2cxb5?

2 b3 is preferable. White should not rush. He

should maintain his threat to open the kingside,

in order to take advantage of the fact that his

rooks can switch wings more quickly.

2 •.• axb5 3 .lxb5 !:txa3+ 4 .!:Ixa3 cxb5 5 c6+

@xc661Ia6+ @b7 7 l'3.a7+ @c6

7 ... @b8 8 l'3.xf7 .lxb4 9 !:tf6 !:tc8 10 !:txe6

l:rc2 11 Itb6+ @c7 12 l'3.xb5 .ld2+ 13 @e2

.txf4+ 14 @di !:tel+ 15 @e2 .lxg3 16 ~d.5

.1l..xh4 17 b4 =.

8 f!xf7 .txb4 9 f!f6 @d7 10 lhg6 1Ic8 11

~g7+ @e8 12 !:tg8+ @d7 13 l:rg7+ @e8 14

!:tg8+ @d7 15 ~cs @xc8 16 g4 hxg4 17 @f2

R.d218@g3 (DJ

18 •.• e3?!

18 ... @d7 19 hS @e7 20 @xg4 @f8 21 f5

exf5+ 22 'i?i'xf5 e3 23 .lc5+ @g7 24 e6 e2 25

.tf2 ec,

19 h5 e2 20 .tf2 el'& 21 .txel .txeI+ 22

@xg4 .tb4 23 h6 .trs 24 h7 .tg7 25@g5 d4?

25 ... R.h8 26 @g6 d4 27 f5 d3 leads to the

game.

26c;i?g6?

26 f5 Ah8 (26 ... exf5 27 e6 d3 28 @g6 d2 29

e7 +-) 27 f6@d7 28 @f4 +-.

26 .••.thS 27 rs d3 28 fxe6 d2 29 e7 dl'& 30

e8\\'¥+ '&d831'&c6+@b832@f7~a733 '&d6

33 '&c5+ @b7 34 ~xb5+ @a7 35 '&c6 '&d4

33 ••• '&c8 34 e6 '&c2 35 e7 ~xh7+ 36 @e8

.txb2 37 ~d8 '&h4 38 ~cs '&e4 39 '&cS+

39 ~d7+ @b6 40 e8Wi?? '&a8#.

39 ••• @a6 40 Wid6+ @a7 41 @d8 '&h4 42

'&d7+ @b6 43 '&e6+ 'i?i'b7 44 ~dS+ 'i?i'b6 45

@d7 ~h7 46 Wie6+ @a7?

Finally comes the fatal mistake. 46 ... @b? 47

'&c6+ @a7 48 '&xb5 W/g7 would still have held

things together.

47 @c8 '&c2+ 48 @d8 @b7 49 ~d7+ @b6

50 Wid6+ ~b7 51 e8'& .tf6+ 52 @d7 1-0

A3) Returning Material

If you are absolutely sure that the resulting

endgame is won, returning some material can

sometimes simplify the task considerably. But

extreme caution is indicated in such cases. Not

for nothing is there a section in Chapter 17

('Typical Mistakes') with the heading 'Unnecessarily

Giving up Material'.

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