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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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ACTIVITY

ZS

b) 9 !If! i.c5 101!xf4 (waiting is no use either:

101!f3 ~f2 11 ~bl @g7 12 ~d3 @f6 13

.ic2 g5 14 ~bl 'l;e7 15 ~d3 1!h4 16 Ab! g4

17 ~b3 gxh3 18 ~d3 d5 -+) 10 ... exf4 11 e5

dxef 12 i.xg6@g7 13 i.e4 ~f2 14 ~f3 @f6

15 ~e4 @e6 (zugzwang) 16 h4 (16 ~f3 @f5

-+) 16 ... @f617 i.d3@g7 !8i.e4@h6 !9i.f3

i!ig6 20 h5+ @g5 (zugzwang) -+.

9...~cS 10 kl.b8+

10 1!b7 would be answered by 10 ... 1!f2 11

ic4+ @h8 -+, and 10 !If! by I 0 ... ~f2 11 l!b!

zrs-«.

10 .•• @g7111!b7 ~f7

11 ... ~b6? 12 1!xb6 cxb6 13 c7 1!f8 14 ~a6

b5 15 'it.>g! ±.

12 i.c4 (D)

W

1.13

P.Svidler - G.Kaidanov

Moscow2003

1 g4! 1!e8

1 ... k!.xa2? 2 ~c5 k!.e8 3 kl.bl 1!c2 4 kl.bb7 +-;

l ... h5? 2 !Id!+- (Postny in CBM). If l...1!hb8

then with 2 .f!fcl White keeps a firm grasp on

the initiative.

2 .f!dl <j;g63a41!b441!d4 as 5 lhb4 i.xb4

5 ... axb4? 6 a5 ~f6 7 a6 b3 8 a7b291!b7 +-

(Postny) and the intervention of the white king

is decisive.

6@g21!d8(D)

Now it is time to land the decisive blow:

12 ... dS!! 13 exdS 1!f4! 14 ~e2

141!xc7+@f615~d31!d416i.c21!d2-+.

14 .. lle4 15 1!b2 ~d4 16 ~b3

Or:

a) 16 ~bl 1!xd5 17 .f!dl i.d4 18 i.f3 kl.cs

19 zn @h6 20 i.e4 @g5 21 .f!el i.f2 22 .f!al

.;:c..i 23 ~d5 1!b4 24 ~c I e4 -+.

b) 16kl.b7 ~d217:Xc7+@f618.f!b7 :Xe2

19 ::bl 1!c2 -+.

16 ... k!.d2 17 ~g4 i.f2 18 1!b7 @f6 19 d6

,;:c2 0-1

White resigned in view of 20 kl.bl cxd6 21

..i.f3 'l;f5 22 ~d5 e4 -+.

In the following game Peter Svidler impressively

demonstrates how the opposing king

can. little by little, be pushed out of play.

7 h4! h6

7 ... h5 8 gxh5+ @xh5 9 1!xg7 1!d3 IO @f3

1!a3 11 1!g5+ @h6 12 1!e5+ and White should

win.

8h5+@h7

Here the king is practically incarcerated,

but 8 ... @f6 was no better; 9 @f3 1!d5 IO @e4

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