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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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MATE 227

Exercises (Solutions on page 334)

D) Attacking with Opposite-

Coloured Bishops

In pure opposite-coloured bishop endings the

drawing potential is extremely great. However,

if additional pieces, and thus more middlegame

elements, are present, this principle no longer

applies, since it is now in conflict with the rule

of thumb that opposite-coloured bishops favour

the attacker.

El3.05 **/

How did White exploit the power of his rooks?

13.09

J.Rowson - P.Wells

Blackpool 2004

El3.06 **/

How did White generate decisive threats?

El3.07 **/

Has the black king actually escaped?

White must try to get at the black king:

1 f5! gxf5

Or:

a) l...@f8? 2 fxg6 fxg6 3 .id3 @f7 4 c5 and

White wins.

b) I...'&e5 2 \Wd3 '&xf5 3 °&xf5 gxf5 - this

endgame offered the only remaining realistic

chances of a draw, since White's attack has

evaporated and he can only fall back on purely

technical methods.

2 '&e8+ .if8 3 ..llxh5 \Wf6?

3 .. .'flie7 was necessary.

4 c5 @g7 5 c6 .id6 6 '&d7!

Breaking the blockade.

6 .•. \WeS

6 ... a4 7 c7 .ixc7 8 '&xc7 a3 9 &a7 °&b2+ IO

~h3 a2 11 '&xf7+ @h8 12 °&f8+ @h7 13

°&xf5+ @h8 14 °&f8+ @h7 15 .ig4! followed

by mate (Rowson in CBM).

7 \Wxf7+ @h8 8 @h3!?

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