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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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224 How TO PLAY CHESS ENDGAMES

13.04

E.Fucak - A.Brkic

Pula 2004

13.05

Zhang Pengxiang - Wu Wenjin

Yongchuan Z 2003

The passive defence 3 ... !'.!.fl+ 4 'iite2 1:'.l.f8 5

g7 !!.g8 loses hopelessly: 6 h4 c3 7 'iPdl 'iPb3 8

'iPcl 1:'.l.e8 9 g8~+ +-.

4 g/ !'.!.fl+ S @e2 c2 6 g8'& cl'& (DJ

The king gets in the way here. However, 1

~d6? also loses: l...l;!e2 21:'.l.a! f2 3 a71:'.l.e8! -+

and the black pawn wins the day (note that

3 ... l;l.eJ? is the wrong way now, even though

Black can then still hold the draw: 4 a8'& fl~ 5

1:'.l.a7+ @g6 6 ~g8+ @f5 7 1:'.l.a5+ @e4 8 'ii«d5+

@e3 9 i'.!.a3+ @f2 IO 1:'.l.f3+ g;>gJ 11 ~d4+ @g2

121:'.l.xfl l=txfl =).

The way for White to draw is to stay in the

rook ending, avoiding a 'ii«+!'.!. vs -&+n situation:

1 @f5 ! 1:'.l.e2 21:'.l.al f2 3 !'.!.fl =, and White

will safely neutralize the black pawns, in return

for his own a-pawn.

l..Jie2 21:'.l.al f2 3 a71:'.l.el 4 a8~ fl'& (D)

The black king will be hunted down.

7 '&b3+ @aS 8 ~a2+ @b6

Also after 8 ... ®b5 9 \l!Yd5+ @a6 IO 1:'.l.g6+ b6

II ~a2+@b7121:'.l.g7+@c613'®'a4+®d514

'&b5+ the king does not escape.

9 nb3+ @c7 10 ~as+ @b8 11 \Wes+ @a8

12 '&h8+ @a7 13 ~d4+ ©38 14 ~d8+ @a7

1-0

However, the side promoting first does not

always win, as the following example demonstrates.

l@d7?

White loses because of his open king, since

he has no checks.

S 1:'.l.a7 '&c4 6 ~b8 S>g6 7 W'b6 ~f7+ 0-1

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