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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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212 How TO PI.AY CHESS ENDGAMES

El 1.38 /***

Aie the passed pawns dangerous?

E4) Pinning

Another form of permanent tie of one or more

pieces is the pin. It is often not possible for the

stronger side to make use of his material advantage

if one of his pieces is permanently pinned.

The following game greatly amused the whole

chess world. Anand took very clever advantage

of the horizon effect of his electronic opponent

and provided mankind with an instructive example

of this type of fortress.

2~d7!?

And Anand also provokes it into helping itself.

2 •.• .i.b2 3 'lrg2!?

Furthermore Anand does not mind if Black

captures on a2 with the rook.

3 ... llxa2? 4 r!dd2 1'2-1/2

Now the trap has snapped shut and Fritz's

operator was forced to give the position up as a

draw. The bishop is absolutely worthless, since it

is tied by the pin for the rest of the game. But to

be fair to Fritz it should be noted that, in the original

position, converting the extra piece looks

very difficult or even well nigh impossible anyway.

But humans can also land themselves in

such permanent pins. In the following position

White looks in a very bad way and it seems as

if he will have to give up his rook for the black

a-pawn. But he found a brilliant saving idea:

w

11.49

V.Anand - Fritz 6

Frankfurt rpd (2) 1999

1 r!c2!? .i.a3

The computer pounces unsuspectingly

the a2-pawn.

on

11.50

V.Mamoshin - Kolker

Liepaia 1972

1 'lrd2! 'lrxal 2 @c2 r!c4

After 2 .. Jla3? Black even loses, since White

simply pushes his pawn: 3 gS +-.

After the text-move, a fascinating positional

draw has appeared on the board. Black is unable

to make any use of his material advantage,

because he cannot escape the pin. Since the

black pieces are so tied down, at first glance it

even appears as if White could think about taking

the full point. But if Black plays correctly,

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