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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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FORTRESSES 207

In the next example, the black king is surprisingly

incarcerated by a rook:

11.41

G.Zakhodiakin

3rd Prize, Shakhmaty v SSSR. 1949

El 1.29 ***/

White has two ways to draw. Find one of them.

1 nc7!

I :§:xe7+? @f6 2 nc7 :§:b8+ 3 @d7 gb7 4

~b7cl'ffr'-+.

1 ... nbS+ 2 @xe7 nb7! 3 nxb7 cl WI 4 @e6+!

@g6

4 ... cJ;f8 s nbs+ 1;g1 6 nb1+ =.

5 hS+! @xhS

5 ... @g5 6 ng7+ @xh5 7 @e7 =.

6 ng7! 'ffr'fl 7 @e7! 'WfS 8 ngS Wih7+ 9 cJ;fS

W/d7 10 ng7 ~e6 11 ngs W/d6+

Or: 11... Wif6+ 12 @e8 =: 11...Wi'fS+ 12 @e7

= (12 'l)e8? W/f6 -+).

12 cJ;f7! =

Black cannot free his king.

Ell.30 **/

The sprint of the b-pawn cannot

be stopped, can it?

Exercises

(Solutions on pages 329-30)

It is impossible to show here all the known patterns

for incarcerating the king. But if you manage

to solve the following exercises, you will

learn a few more.

Ell.31 **/

Turn the stray white horse into a monster!

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