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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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FORTRESSES 205

unbolt the door. As Cheron proved, the following

drawing study by Zakhodiakin is incorrect:

7 ... ~f3 s @gs '1Wh3 9 rs ~f3l01&h4 \Wxrs

l l l&g3 ~e4 12 l&f2 ~d3 13 l&el ~c2 14 l&fl

~d2 15 l&gl ~e2 16 l&hl ~f2 -+

Zugzwang.

In the following game, Svidler succeeded in

overcoming his opponent's defensive plan with

a similar zugzwang idea:

11.37

G.Zakhodiakin

'64', 1929

1 gS+ 'it>h7 2 srt c2 3 ~hS cl \W 4 g6+ 'it>h8

S@g4

Now, according to Zakhodiakin, White can

draw. In fact, though, Black can capture the f-

pawn and White is then forced by zugzwang to

release the black king:

5...~e3 6 f4 (D)

6 l&g3 ~g5+ 7 l&f2 ~f4 8 l&g2 (8 l&e2 '&d4

9 l&fl ~d2 10 l&gl "&e2 -+) 8 ... \\'1/h4 9 l&fl

~h2 10 i.d5 ~g3 11 i.e4 l&g8 -+.

6...'Wd3 7 l&h4

Or: 7 l&g5 '&h3 8 i.d5 ~h6+ 9 @f5 '&h5+

-+; 7 f5 \'¥/e4+ 8 l&g5 ~f3 9 i.e6 ~g3+ 10

'i?i'h5 '&f4-+.

11.38

S.Dvoirys - P.Svidler

Russian Ch (Elista) 1997

Without the black h-pawn, the white position

would be truly impregnable. Unfortunately,

Black can easily capture White's g-pawn, after

which Black's h-pawn can be stopped only by a

piece sacrifice.

l g3!

The only chance. To maintain the incarceration

of the black king, White willingly sacrifices

his knight.

l...~g4 2 tbf4 ~xg3 3 tbxhS '&es+ 4 l&b3

'&xhS 5 c3

5 @b2 makes no difference: 5 ... W/e2 6 l&b3

~d2 7 ~c4 (for 7 c3 '&e2, see the game continuation)

7 ... '&e3+ 8 c3 ~e4 9 sr: and once

more we have reached the game continuation.

5 ... \We2 6 i.c4 ~dl+ 7 l&b2 ~d2+ 8 l&b3

"&cl 9 sn

9 i.d3@g8-+.

9 ... ~bl+ 10 l&c4 (D)

10 l&a3 '&c2 11 c4 ~bl 12 c5 ~c2 (zug-

zwang) -+.

l0 ...\Vbc2 ll l&d4 ~e2 12 l&cS ~d3 13 c4

W/a3 14 l&b6 \Wxb4+ 15 l&xa6 ~cs 16 l&b7

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