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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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ACTIVITY 21

However, the active try 1. .. @c6! would have

been a good practical chance, since after the direct

2 tt'lb7? given by Dolrnatov, Black has a

tremendous resource:

2 ... @bS! 3 tt'ld6+ @b4 4 tt'lxf7 @c4 (D)

B

The following scenario is also typical:

••

1.08

I.Lipnitsky - V.Smyslov

USSR Ch (Moscow) 1952

Surprisingly, Black's counterplay is sufficient

to draw.

5@b6

5 tt'lh8 @xd4 6 tt'lxg6 @e4 =.

5 ... @xd4 6 @c6

6 @b5 @e3 7 @c5 @e4 (7 ... d4? 8 tt'ld6 d3 9

tt'lc4+ @e4 IO @d6 +-) 8 @b4 @e3 =.

6 ... @e3 7@d6

Or 7 ©cS @e4 8 @b4@e3 9 tt'ld8, and then:

a) 9 ... @f4? 10tt'lc6©xg5 (10 ... @e4 11 @cS

d4 12 tt'lxd4@xe5 13@c4 +-) 11@c5@f412

@d6 gS 13 tt'ld4 +-.

b) 9 ... @e4 10 tt'lc6 d4 11 @c4 d3 12 @c3

@d5 13 tt'ld8 @xe5 14 @xd3 @f4 15 tt'ln e5

with a draw.

7 ••. d4 8 @xe6 d3 9 tt'ld6 @d4 10 @f6 d2 11

e6 dl°®' 12 e7 °&f3+ 13 @xg6 '&c6 14 e8'&

'&xd6+ 15 ©g7 @c3 16 g6 @b2 =

The black king is within the drawing zone.

However, 1 ... ©c6! should not in fact be sufficient

to draw. White should not rush (there is

more on this important endgame principle in

Chapter 3: 'Do Not Rush!') and should retain

complete control with 2 @a6! thus preventing

the black king from becoming active: 2 ...@c7 3

tt'lb7 .tes 4 <lla.7 .i.f7 S tt'ld6 .i.g8 6 @a6 @c6

7 @as .i.h7 8 tt'lf7 .i.g8 9 tt'lh6 .i.h7 10 @a6

+- (Grigoriev).

Black must activate his king, to create coun-

terplay at the right moment.

1. •. @g6!? 2 ©b2 l:1xg3 3 aS @hSI 4 a6 l:1g6

S a7

5 l:1a4 l:1b6+ 6 @c3 l:1b8 7 st nas 8 @d4

@xh4 9 @e5 @g4 10 llal g6 = (Srnyslov).

S ••. lia.6 6 l:1d7 g6! (D)

Smyslov ensures that his king remains active.

7 nxh7+ @g4 8 @b3 l!al 9 @b4 @xf4 10

@bS @g3 11 @b6 f4 12 hS gxhS 13 l:1xh5 f3

14 l:1g5+ @h2 15 l:1a5 l:1xa5 16 @xaS f2 17

as'& fl'& 1'2-1/z

But activating the king is not always the top

priority.

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