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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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Contents

Foreword by John Nunn 8

Authors' Preface 10

Introduction 12

Symbols 13

1 Activity 15

A) King Activity 15

Al) An Endgame is Not a Middlegame 15

A2) Cutting Off the King 24

A3) Barriers 29

A4) The Bodycheck 30

AS) The Reti Manoeuvre 32

B) Rook Activity 33

C) Activity in General 36

2 The Art of Pawn Play 39

A) Passed Pawns 39

Al) Outside Passed Pawns 39

A2) Protected Passed Pawns 41

A3) Connected Passed Pawns 43

A4) Passed Pawns Must be Pushed! 44

AS) Blockade 45

B) Creating a Passed Pawn 48

Bl) Mobilizing a Pawn-Majority 48

B2) Pawn Breakthrough 52

B3) Eliminating Enemy Pawns 56

C) The Minority Attack 57

D) Undermining 59

E) Pawn Power 60

3 Do Not Rush! 65

A) Preparatory Measures 65

B) Subtle Technical Moves 67

C) Repeating Moves 68

D) The Art of Manoeuvring 69

E) Playing with the Whole Army 72

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