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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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FORTRESSES 197

l O l;Ie2 +-) 9 !l:f5 gd2 10 !l:f2 gg5 11 @g7

@e7 12 !l:e2+ @d7 13 @f7 @d6 14 !l:e4 @d5

15 !l:e6 +-.

b) 2...gr2 3 g5 gd4 4 h4 gr2 5 @e5 gc5 6

@f4 gd4 7 @g4 ge5 8 h5 gxh5+ 9 @xh5 and

White wins, as Elkies pointed out (see 14.04).

2h4(D)

gcs 17 !l:c2 ge3 (l 7 ... gd6 18 !l:d2 gc5 19

@f4 ge7 20 !l:d7 .ars 21 @g3 gd6+ 22@h3

gf4 23!l:d5++-) 18@e4gh6 19 !l:h2gg7 20

@f4 gf8 21 @f3 ga3 22 !l:a2 ge7 23 !l:e2 gf6

(23 ... gxh4 24 !l:h2@g5 25 l;Ihl and Black is in

zugzwang and loses his bishop) 24 @f4 gd8

(D).

Now Black must exercise the utmost caution:

2 ... gal =

This is the correct square for the bishop,

since after 2 ... gd4? White can gain a decisive

tempo: 3 !l:b4 gc3 4 !l:c4 gb2 (4 ... geJ 5 @f6

@h7 6 !l:c6 gxg3 7 @gS +-) 5 g4 hxg4 6 !l:xg4

@h7 7 @f7 @h6 8 !l:xg6+ @hS (D) and White

wins, but it is still amazingly complicated:

25 !l:c2! (domination!) 25 ... ge7 26 !l:d2 gb4

27 !l:d8 gc3 28 @g3 ge5+ 29 @h3 gf4 30

l;Id5+@g6 31 @g4 +- and White wins easily,

now that the king and the rook have exchanged

roles.

The second fortress is:

9 !l:g21 gc3 10 !l:h2 geJ 11 @f6 gg3 (if

I i...gxh4+?\, then 12@f5 +-) 12!l:hl gf2 13

@fS ge3 14 J;!h2 ga7 15 !l:a2 gb6 16 !l:b2

11.28

S.Tiviakov - R.Korsunsky

Frunze 1989

This fortress is vulnerable, however, since

the a7-gl diagonal is shorter and the white king

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