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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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196 How TO PLAY CHESS ENDGAMES

14 ... lbe7 15 !'lg7 lbxg6+ 16 @e6 @h5 17

@f5 lbh4+ 18@f6 lbf'3 lfl.lfl

Exercises

(Solutions on pages 325-6)

Ell.16 **/

How did White storm the city walls?

11.27

Original

l ••• h5!

Setting up the correct pawn-formation and

preventing the h7-pawn from becoming a weakness.

Now White has to exchange more pawns

if he wants to advance on the kingside, which of

course suits the defender. This theme crops up

in many endgarnes. After 1 ... il.d4? White stops

... h5 by 2 g4!:

a) 2 ... h6 3 h4 il.c3 and then:

al) After 4 g5? hxg5 5 hxg5 il.d4 6 !:tf7 il.c3

7 !'lf6 Black simply ignores the rook: 7 ... @g7! =

(7... il.xf6? 8 @xf6 +-).

a2) 4 h5 gxh5 5 gxh5 il.d2 6 @f6 il.g5+ 7

@g6@f8(D).

Ell.17 **/

Should White roll up in a ball or

become active?

B2b) Typical Drawing Fortresses

with Bishop against Rook

The following two fortresses with two pawns

against two on one wing are worth knowing.

The set-up of the defending pawns depends on

whether the bishop controls the corner square.

Now White wins through repeated use of

zugzwang, domination and the possibility of

simplifying to a won pawn ending, as Enevoldsen

showed: 8 !'lf7+ @e8 (8 ... @g8 9 Itf2 il.e3

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