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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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FORTRESSES 193

4 ltihS @xf2 5 ltif4 @£3 6 ltihS .i.c8 7 ltif4

.i.b7 8 ltihS .i.c6 9 ltif4 f6 10 ltie6 .ie8 11 ltif4

sn 12 ltih3 @g3 13 ltif4 '.t>f3 1ll-1ll

Shredder could have held the following endsame

asainst 'Yet Another Chess Engine', but

;he idea"is hard to find for a computer program.

On the queenside there is nothing doing:

3 ... '.t>d6 4 @e3 @c6 5 @d2 .lg4 6 ltigl ~bS 7

@c3 .ifs 8 ltif3 and Black can make no more

progress, as the bishop cannot simultaneously

control d3, e2, f3 and h3.

4 ltigl .tb3 (DJ

4 ... .il..c2 5 ltie2 .te4 6 ltigl @g6 7 '.t>g4 @h6

8 '.t>h4 .tfS 9 '.t>g3 @g5 10 '.t>xg2 '.t>f4 l l ltie2+

'.t>e3 12 ltic3 ~xd4 13 ltixa4 =.

11.23

Shredder - YACE

Paderborn 2003

1 e6!

The game instead continued 1 '.t>f2? @e4 2

@xg2 '.t>xd4 3 ~g3 .il..d7 4 @f2 (4@f4 @c3 S

lt}f3 @b2 -t-) 4 ... '.t>xeS 5 ltie2 d4 6@el Sl.bS 7

loci .lc4 8 @dl '.t>f4 9@d2 '.t>e4 10 '.t>c2 '.t>e3

11 @bl 0-1.

1...@xe6 2@f4 (DJ

s lt:Jf3 .il..c4 6 ltigl .tfl 7 '.t>g4 '.t>g6 8 @f4

@h59 ltih3@h4

9 ... .il..e2 IO '.t>g3 =.

10 ltigl (DJ

White's fortress cannot be breached.

2 ... Sl.dl 3 ltih3 @£6

Reciprocal zugzwang with Black to move.

10 Sl.d3

10 .ta6 11 '.t>f3 @g5 12@xg2 '.t>f4 13 '.t>f2

@e4 14 '.t>el @d3 15 ltie2 @c2 16 ltif4 .il..c4

(16 ... Sl.b7 17 ltig2 @d3 18 '.t>dl @xd4 19 ltif4

'.t>c3 20 @cl d4 21 ltie2+ = and the white king

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