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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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190 How TO PLAY CHESS ENDGAMES

Exercise

Exercise

(Solution on page 324) (Solution on page 325)

Ell.10 ***/

White to play and draw.

**********

The proximity to the comer also rescues

Black in the following configuration:

El 1.11 /*

How does Black draw easily?

B) A Secure Camp

If the defender has only a tightly restricted area

to defend, a very great material superiority does

not necessarily win.

11.15

Fortress VIII

Bl) Fortresses against a Bishop

Since the bishop can cover only half the squares

on the board, fortresses are especially common

against it. The defender needs only to dig in on

the squares of the opposite colour and then ensure

that he does not fall into zugzwang or allow

a dangerous passed pawn to be created.

Bla) Averbakh's Barrier

In the diagram on the following page, to be

able to penetrate White's camp, the black king

would have to stray too far over to the queenside.

1 ... @f6 2 @dS .tel 3 rs gs 4 @d6 .tr4+ s

@dS@e7 6 @c6 i.g3 7 @dS@d7 8 @cs Af4 9

@dS .td6 10 @e4 1'2-1'2

A draw was agreed in view of 10 ... @c6 11 f6

@d7 12 @f5 i.f4 13 @g6 @e8 14@g7 i.e5 15

@g6.

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