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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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FORTRESSES 189

**********

Normally with a rook's pawn, the knight

wins as long as it can protect the pawn from behind.

The exception is if the pawn has already

advanced to the seventh rank.

Ell.09 ****/

You are surely wondering what this

pawn ending is doing here. How can

White force Black to underpromote?

11.13

Fortress VI

**********

The next fortress is based on the fact that the

knight cannot lose a move.

White can make no progress owing to stalemate.

Exercises

(Solutions on pages 324)

11.14

Fortress VII

1 @f2

1 @fl? lbc6 2 Wf2 ibe5 3 @fl lbg4 -+.

l. .. lbc6 2 @fl lbes 3 Wf2 lbg4+ 4 @fl

lbe3+5@f2=

El 1.08 ***/

Find the way for White to save the game.

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