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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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188 How TO PLAY CHESS ENDGAMES

If White had realized in time that there was a

possible fortress, he would surely have chosen

I @g3. But after l...@e6 2 f5+ Black can draw

by 2 ... @xf5, since he will reach a similar fortress

to the one in the game. But note that

2 ... @d7? 3 @xg4 tbxd6 most probably loses,

even after 4 .i.f8?! (D) (4 .i.xd6 is a clear win),

owing to the bishop's superiority; e.g.:

into play: 14 ... @f8 15 g6+-) 12g5 tbc413 g6+

@g8 14 .i.d4 b2 15 f6 -t-.

l ...@xf42d8~

2 .i.f8!? at this point would definitely force

Black to play precisely, but should bring no real

advantage. 2 ... @f5 3 il..xg7 h5 (3 ... @e6 4 @g3

@xd7 5 <Bxg4 tbd6 6 b6 tbc4 7 .i.d4 @c6 =) 4

@g3 @g5 5 .i.e5 h4+ 6 <Bh2 h3 7 g3 @f5 8 il..c7

@e4=.

2 ... tbxd8 3 hd8 gS 4 il..c7+ WfS 5 @g3 hS 6

@f2 h4 7 @e3 g3 8 @f3 g4+ 9 @e3 @e610 @f4

h3 11 r,t;xg3 hxg2 12 @xg2 @dS 13 @g3 @cS

14 b6 Wc6 15 'ittxg4 @d7 16 Wf4 @c8 1/2-1/z

A drawn outcome is practically forced.

Exercises (Solutions on page 324)

a) 4 ... lbxb5 5 Wh5!?@e8 (5 ... tbd6? 6 .i.xd6

-t-) 6.i.xg7 tbd6 (6 ... Wf77 .i.xh6 tbc3 8 g4 b5

9 g5 tbe4 10 @g4 +-) 7 g4 b5 8 @xh6 @f7 9

.i.e5 lbc4 10 .i.f4 b4 II g5 b3 12 g6+ @g8 13

.i.cl -t-.

b) 4 ... h5+5Wg5lbxb56@xh5@e87.i.xg7

@f7 8 .i.al !? (so that later on Black will not be

able to win a tempo for supporting his passed

pawns with ... tbc4) 8 ... tbd6 9 g4 b5 (D)

El 1.06 **/

White can prevent the creation of a

fortress in two ways. Find them.

10@g5 b4 ll Wf4 b3 (after ll...tbc8 12 g5

tbe7 13 @e4 b3 14 .i.b2 zugzwang will come

Ell.07 /**

How does Black force the draw?

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