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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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ZVGZWANG 181

10.11

R.Reti - F.Marshall

Baden­Baden 1925

The white knight is on its best square and in

any case cannot lose a move, so the king must

do the job himself. Since the black king has to

stay on the f-file, he cannot copy the triangulation

manoeuvre.

l@g3

Or l @h3 @f5 2 @g3 @f6 3 @g4 +-.

1 ... @fS 2@f3 ©f6 (D)

On each turn the black king has to move to a

square of the opposite colour, whereas White

can stay on light squares: 2 ... g4+ 3 @g3 +-.

10.12

Y.Shulman - A.Abdulla

Dhaka 1999

1 .•• @e7!

Since both sides have an equal number of

spare moves available, Black dare not step on

the 'mined' e6-square: l ... @e6? 2 @d4 h6 3 h3

g5 4 g4 +-; l ... g5? 2 @d4@e6 3 g4 h6 4 h3 +-;

l ... h5? 2 @d4 @e6 3 h4 +-, with a fatal zugzwang

in each case.

2@d3!

White cannot advance either.

2 ... @d7 3 @c3 @e7 1/z.1/z

Exercises

{Solutions on page 322)

3@g4 1-0

The number of spare moves that both sides

have available is often a very important factor

in pawn endings. It is not always so prominent

as in the following 'Don't touch me' position.

El0.11 /**

Can Black make any progress here?

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