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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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ZUGZWANG 175

Zugzwang. Now Black must make a concession.

13 g3

l3 f3 14 gxf3 gxf3 15 ..li.g3 @g4 16 ..li.f2

@f4 17 @d4 @f5 18 @e3 @g4 19 .Ii.el (zugzwang)

+-.

14 ,.t;>e2 @g4 15 ..li.d8 f3+

15...@f5 16 @f3 @e5 17 ..li.c7+ +--.

16 gxf3+ @h3 17 @fl @h2 181l.c7 @hl!?

Setting a last trap. If 18 ... @h3, then 19 @gl

g2 20 ..li.h2 @xh4 21 @xg2 +-.

19@e2!

Not, of course, 19 ..li.xg3?? stalemate.

19 ••• g2

19 ... @h2 20 f4 g2 21 f5+ 1.>hl 22 ..li.b6 also

wins for White.

20 ..li.b6 @h2 21 r4 @h3 22 rs 1-0

Zugzwang now costs Black the game, as it

also does after 2 ... lZ'ib8? 3 lZ'ib4 e4 4@d4 +- or

2 @e6? 3 @e4 +-, but Burgess's suggestion

2 e4 3 lZ'if4 lZ'ie5 draws; e.g., 4 lZ'ixh5 lZ'ic6 5

lZ'ig7+ (5 lZ'ig3+ @g4) 5 ... @e5.

3 @e4 @xh4 4 @fS e4 5 lZ'if4 1-0

Black resigned in view of 5 ... lZ'if8 6 g6 lZ'ixg6

7 lZ'ixg6+ Wg3 8 @xe4@g4 9 lZ'ie7 @g3 1 O@e3

@g4 J l lZ'id5 h4 12 lZ'ic7 @g3 13 lZ'ixa6 h3 14

lZ'ic5 h2 15 lZ'ie4+ Wg2 16 lZ'if2 +--.

The side with the bishop can also happily

play for zugzwang in the duel against a knight.

B

The rule of thumb 'knight endings are like

pawn endings' is also based in part on the fact

that the knight is unable to lose a move and

therefore zugzwang plays a similarly great role

here as in pawn endings.

10.05

Z.Rahman - K.Sashikiran

Asian Ch (Doha) 2003

10.04

R.Vaganian - S.Pedersen

Bundesliga 2004/5

How should White seek to make progress?

Of course; he tries to give Black the move.

1 @f3!? SlfS!

Activity is the orderof the day. After l...@f7?

White continues to triangulate and wins: 2 @e3

We7 3 g6We6 (3 ... @f64@e4@e65lZ'ixe5 +-)

4 @f3 @e7 5 @e4 @f6 6 @d5 +-.

2@e3@g4?

1...\Wd3!

In view of the many light-squared weaknesses

in the white camp, the endgame is a

smooth win. With queens on, Black would always

have to worry about an attack on his king.

2 '&xd3 1l.xd3 3 f3

3 @f3 is no help either: 3 ... @f6 4 @f4 e5+ 5

dxe6 fxe6 6 g4 e5+ 7 @f3 hxg4+ 8 lZ'ixg4+ @e6

9 lZ'ie3 @d7 (zugzwang) -+ (Stohl in CBM).

3 ...@f6!

A further advantage of the exchange of

queens is that the black king can now be activated

much more effectively than its white

counterpart.

4 @f2 @eS 5 @el

After 5 g4?! hxg4 6 lZ'ixg4+ Wd4 7 lZ'ih61l.bl

8 lZ'ixf7 ..li.xa2 -+ Black wins the race by a mile.

S ...@d4 6 @d2 fS!

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