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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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10 Zugzwang

Zugzwang is like getting trapped on a safety island

in the middle of a highway when a thunderstorm

starts. You don't want to move but

you have to.

ARTHUR BISGUIER

Normally it is a great advantage to have the

move, since you can parry or set up threats, or

simply continue with your plan. But if all your

own pieces are already optimally placed, then

this right to move can become an obligation and

thus a great problem. It would be nice if you

could pass and let the opponent move again, but

in chess this is just not allowed.

We should pause here briefly to make sure

we are thoroughly aware of the implications of

this. Without zugzwang you couldn't even force

checkmate with king and rook against a bare

king, and many pawn endings would be drawn,

since the defending king could just stay put on

his ideal square and no power in the world

could shift him. So we are grateful that a player

not only can move but actually must move. In

practice, zugzwang is a common weapon of the

attacker, facilitating the win and sometimes

making it possible in the first place.

A) A Powerful Endgame

Weapon

10.01

V.Topalov-A.Karpov

Cannes 2002

transfer to Black the right to move, or in this

case rather the obligation to move.

lilh7+!?@d8

Or:

a) I ... @d6 2 @c8 .llc4+ 3 @d8nb441lh6+

+-.

b) l...@e6 2 @c7 nc4+ 3 @b6 nb4+ 4@c5

nbI 5 nh6+ @f5 (5 ... @d7 6 nb6 is also winning

for White) 6 nb6 nc1+ 7 @d6 ndI+ 8

@e7+-.

2 nhs+@d7 3 nh6 (DJ

If all your opponent's pieces are well-placed

but he is short of moves, you should be sensitive

to this and always ask yourself what his

next move is actually going to be.

How should White make progress in the following

diagram? He asked himself what Black's

next move was going to be. The rook has to protect

the h4-pawn and the a-file, and the king has

to protect c8 and c7. So, that leaves only ... @d8,

but after nh7 the problem is the same. Consequently

all White has to do is to find a way to

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