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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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148 How TO PLAY CHESS ENDGAMES

1 ~bl!?

If, for example, 1 @f3 i.xg3 2 hxg3 then

comes 2 ... ~g8 with the idea of ... ~g5 with

counterplay, Also I i.xd6 ~xd6 2 @g3 (2 ~gl

b5 with counterplay) 2 .. J!d8 3 @h4 ~g8 fails

to bring the desired result.

1...i.xg3+?

Alterman goes ahead with his plan of simplification.

He could have changed course with

I ... b5 and taken advantage of the drawbacks of

~h 1: 2 cxb5 c4 3 i.xd6 l;txd6 4 ~d I a6 and

Black has good drawing chances.

2 hxg3 b5 3 cxb5 ~xd5 4 ~xh5 c4

4 ... ~d2+ 5 @e31;txa2 6 ~h7 + @g8 7 ~c7 ±.

5 a4 @g7

5 ... c3 6 ~h7+ @e8 7 ~c7 ±.

6~h4

6@e2!?.

6 .•• c3

6...~f5+ 7 @e3 ~c5 8 Wd2 ±.

7 ~c4 ~d2+ 8 @e3 ~a2 9 ~c7 + @h6 10

~xa7 @g5 11 @d3 c2 12 @d2 @xf5 13 b6

1-0

C) Preventing Counterplay

It all depends on Black not being able to free

himself, either by gaining play with his passed

e-pawn or activating his rook.

1 h4!

I g4? hxg4 2 hxg4 e5 (and not 2 ...@g7? 3

@f4 @f6 4 g5+ @e7 5 @e5 ~xd7 6 ~xd7+

@xd7 7 @f6 +-) would reduce the winning potential

and give Black unnecessary counterplay.

1. .• e5 2 ~d6? (D)

A clear violation of the 'do not rush' principle.

The useful waiting move 2 g3! would have

won clearly, since Black's bid for freedom with

2 ... @g7 (2 ... e4 3 @f4 @e7 4 @xe4 l;txd7 5

l;txd7+ @xd7 6 @d5 +-) 3 ~d5 @f7 would

come at too high a price: 4 ~xe5 l;txd7 5 l;txa5

@g7 6 !!b5 (6 &5 .lia7 7 a5 +-) 6...~c7 7 a5

.lia7 8 l;td5 @h7 (8...~a6 9 ~d7+ @f8 10 @h6

~xa5 11 ~g7 +-) 9@f6~c7 IO@e6~c411 a6

l;ta4 12 ~d7+ @h6 13 a7 g5 14 @d5 gxh4 15

gxh4 @g6 16 @c6 @f5 17 @b7 ~b4+ 18 @a6

~a4+ 19@b6@g4 20~d5~xa721 l;td4++-.

B

In rook endings in particular it is often important

to retain full control and eliminate any activity.

In the following example we have referred to

analysis by Claus Dieter Meyer.

8.07

L.Vogt - G.Fish

Bundesliga 200617

2 ...@e73 ~xg6 @xd74 @xh5?!

This allows the opponent to become extremely

active with his passed e-pawn, However,

it is very doubtful whether4@f5!? would

give White more than a draw after 4 ... l;te8 5

@e4 ~c8 6 @xe5 ~c4 7 ~d6+ @e7 8 ~d4

~c5+ 9 @f4 @e6. After the move played in the

game, however, there are several paths leading

to a draw.

4 ... ~e8

Black would do better to save this tempo and

advance thee-pawn right away: 4 ... e4!? 5 ~b6

(5 @g4 ~e8 6 ~b6 e3 7 ~bl ~e4+ 8 @f3 ~xh4

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