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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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146 How TO PLAY CHESS ENDGAMES

8.01

A.Beliavsky- P.Nikolic

Polanica Zdroj 1996

1 @hl! 1-0

There is now no defence against the threat of

Aa4.

If Alekhine had also now thought prophylactically,

he would surely have found 1 ... g4!,

which sets White the greatest possible problems

in activating his pawn-majority. l...sl..b5?

is no use now: 2 cxb5 +-.

The game continued l...'i!?e7?!, after which

White had no further difficulties in converting

his superiority into a win: 2 f4 gxf4 3 gxf4 @f6

(3 ... @d6 4 e4 @c7 5 @f2 @b6 6 !!b2+ @c7 7

!:ib7 + @d8 8 l':!xg7 +-; 3 ... r{g6+ 4 @f2 sl..d7 5

r{xa7 r{h6 6@g3 r{g6+ 7@f3 r{h6 8 e4 r{xh2 9

e5@e8 !Oe6+-)4 e4 g5?! 5 f5! h5 (5 ... @e5 6

@f2 h6 7 @e3 {zugzwang} 7 ... h5 8 h4 gxh4 9

@f2 +-) 6 h4! gxh4 7 'itih2 @g5 8 @h3 r{a5 9

sl..b7! @f6 10 sl..d5 @g5 11 sl..b7 @f6 12 Ac8

1-0.

Pawn moves are often used to deny the opponent

the use of important squares or prevent his

play.

M.Euwe -A.Alekhine

Amsterdam Wch (20) 1935

White has the better prospects, since the black

pieces are in a pin. However, Black is threatening

to unpin with 1...sl..b5!, after which the position

would no longer be clear, in view of

Black's passed a-pawn.

1 !fa2!!

With this move, Euwe prevents this relief operation

in elegant fashion. The pin is now permanent

and White can exploit his pawn-majority in

the centre.

8.03

E.Bacrot - J.Dorfman

French Ch (Marseilles) 2001

1 h4!

Crippling the entire black kingside and

thereby giving White a free hand on the rest of

the board.

1 ... aS 2 Ac8 a4 3 @d2 !:ih8 4 sl..f5?!

Th.is wins, but the direct 4 f5! ltle5 5 r{xe5

fxe5 6 f6 gxf6 7 Ae6# (Ribli in CBM) is even

better.

4 ... nh6 5 a3 r{d8 6 @c3

Bacrot does not rush and calmly improves all

his forces.

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