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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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THE FIGHT FOR THE IN/TIAT/VE

143

6 fxg3?, after which the black queen has the upper

hand and can secure the draw: 6 .. .'~xg3+ 7

@fl 19f3+! = - such a zwischenschacn is typical;

Black will take the e3-pawn with check and

equalize) 6 1kxf7 7 0.xf7 @xf7 8 fxg3 @e6 9

@g2g5 (9 @d5 IO@h3@c4 11@g4@b412

@f4 @xa4 13 @xe4 +-; 9 ... h5 IO g4 h4 11 g5

+-) IO g4 @d5 11 @f2 ~c5 12 @e2 @b4 13

'it>d2 ~a4 14@c3 @b5 15 'it>d4 +-.

2 ~dS ~xa4 3 loxb7 il.e7 4 0.35 il.b4 5

0.c6 il.c3 (D)

7 0.e7+ @g7 8 0.f5+@g6

The king has to leave home, since 8 ... @g8

fails to 9 19d8+ <&>h7 IO ~7 @g7 11 1kg8+

@f6 12 0.d5+ +-.

9 0.h4+ @g7 10 °IWxhS

The knight will now gallop into f5 to win the

day.

10 ... 1kd7 11 0.fS+ <M6 12 °1Wxh6+ @es 13

g4 f6 14 °1Wh8 .tas 15 °IWbS+ sa 16 1Dh2+

'it>e6171Dh3+ 19d5 18 0,g7+ 1-0

Exercises (Solutions on pages ~11-13)

B

Now comes the typical 'can-opener':

6 hS!

The whole light-squared colour-complex will

be decisively weakened.

6 ... gxhS (DJ

Now the king perishes in a whirlwind attack.

But the queen ending after 6 ... @g7 7 hxg6 fxg6

8 0,d4 il.xd4 9 '*1/xe4 '&a5 IO exd4 is also won

for White.

E7.0l /****

The struggle is finely balanced and Black is

faced with a difficult decision. Should he grab

the b2-pawn and let White have a passed a-

pawn, or first defend the a7-pawn with 1....:.n?

E7.02 ***/

In view of his static weaknesses, White must

either seize the initiative or perish. How did

the computer playing White continue?

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