14.07.2021 Views

how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

1 Activity

A young man has the genius of activity, a mature

one that for spending his powers wisely.

The one's strength lies in enterprise, the other's

in economy. He who wastes neither force nor

opportunity is the victor.

EMANUEL LASKER

When there are only a few pieces left on the

board, the activity of each piece acquires much

greater importance. Whereas in the middlegame

the unfavourable position of a piece can be

compensated by the activity of other pieces, in

the endgame there are simply not enough other

pieces available to make up for a badly-placed

colleague. For a better illustration of this rule,

picture the following: if a player on a soccer

team is sent off and can take no further part in

the game, then it is still possible that the rest of

his team can bring the game to a successful

conclusion by each playing harder. But if in a

doubles match in tennis one player had to retire

hurt, then his remaining team-mate would stand

no chance against the opposing pair. Thus the

old positional principle that one should always

improve the position of the worst-placed piece

is particularly applicable in the endgame. Here

there is also the rule of thumb that the strongest

piece should always be activated. And, in

marked contrast to the opening and middlegame,

the king should be fully involved. The order of

priority in which the pieces should be activated

is generally: queen> rook> king> minor piece.

Owing to its great practical importance, we

shall focus our discussion here on the activity

of the king and the rook. Both these pieces play

a special role in the endgame and it is frequently

worth sacrificing one or more pawns to

activate them. For examples of the activity of

the knight and the queen, see Chapter 7 ('The

Fight for the Initiative'). With these two pieces

it is generally less a question of which is the

more active than which is in the driving seat.

A) King Activity

In the middlegame the king is a mere extra; in

the endgame, on the other hand, one of the principals.

ARON NIMZOWITSCH

Al) An Endgame is Not a

Middlegame

In most endgames the position of the king is a

significant factor in the assessment of the position.

Whereas in the opening and the middlegame

the king generally has to hide from the

opposing pieces, as the number of pieces on the

board goes down the king gains in attacking

power and, since there is no danger of being

mated, it can often venture deep into the enemy

camp. There is the following rule of thumb: the

fewer the pieces on the board, the more important

is the position of the king for the evaluation

of the position. In pawn endings this can often

be the most important factor in the assessment

of the position. Therefore in your own endgames

always consider whether you can improve

the position of your king.

Now we shall illustrate the more active king

by means of some practical examples from actual

master play. It is truly amazing to see what a

mighty weapon the king can be in the endgame.

In the typical Griinfeld endgame on the following

page, Krarnnik shows excellent technique.

He no longer has any worries about king

safety and is able to assert his advantage in the

centre by means of a king-march.

1 ©f2!

The immediate l e5? fails to 1...~b4+.

l. .. es 2~c5!

"The exchange of bishops brings White

several advantages. The blockading bishop is

replaced by a less suitable piece (the rook) and

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!