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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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THE FIGHT FOR THE INITIATIVE

137

16 llc6?!

This exchange of the active white rook is not

very convincing. Admittedly White also retains

the advantage in the knight endgame, but with

an active rook too it would be easier to exploit

it: 161Xc8+@e717 llc7 @e8 (17... a5 18 lud3

a4 19 bxa4 bxa4 20 lla7 +-; 17 ... @d6 18 lla7

+-) 18 luc6 luc5 19 b4 llb7 20 llxb7 luxb7 21

@d4+-.

16 .•. 1Xxc6 17 luxc6 eS?!

Now White's king penetrates decisively on

the queenside. 17 ... luc5 18 b4 lud7 19 @d4 f6

was necessary, even if there would still be a

strong probability that White could gradually

turn his advantage into a win.

18@d3 g6 19@c3 rs 20 @b4 fxe4 21 rxe4

luf6 22 @as luxe4 23 @xa6 lees+ 24 @xbS

luxb3 25 luxeS @e726 lur3 @d627@b4 luc5

28 a4 lue4 29 @c4 hS 30 h4 lur6 31 a5 lud5 32

a6 lue7 33 @d4 tors+ 34 @e4 @c7 35 @r4

@b6 36 @gs lue3 37 luel tors 38 lud3 @xa6

39 lur4 @bS 40 luxg6 lue3 41 lur4 @c6 42

@xhS@d6 43 g4 1-0

From a practical point of view, this is a serious

mistake. After 2 ... 1Xxb8 Black should clearly

hold the draw.

31Xb6luxe4

After 3 ... 1Xe8 4 f3 led! 5 .ic5 .ia7 6 llc6

.ixc5+ 7 llxc5 (Roiz in CBM) Black would

have some problems with the d l -knight.

4 llxe6 lug5 5 llc6 .ir4 6 .ixr4 luxr4 7 lud6

lug6 8 g3 luf3+ 9 ©g2 (D)

B

Even if all the remaining pawns are on one

wing, the initiative can sometimes work wonders.

7.03

Y.Visser - F.Nijboer

Dutch Ch (Leeuwarden) 2004

1. •. luc3!

Ushering in some simplification, since Black

needs to ease his position.

2 llxb8 .ixb8?

9 ... lufeS?

Now the knights are treading on each other's

toes, a phenomenon which is also known as

'the superfluous knight'. 9 ... luge5 was necessary:

10 llc7 lld8 11 luf5 g6 12 .ie2 and although

White's initiative is still troublesome,

the position must of course be objectively a

draw.

10 llc7 lld8

10 ... luh8 11 f4 luef7 12 .ic4 g6 13 g4 h6 14

·f5 @o7 15 lle7 +-

u"'turs 1Xd7?? ·

Now it is all over immediately. But Black

was in a bad way in any case; for example,

i i...luf7 12 .11.c4 luge5 (12 ... lugh8 13 lud6'

llf8 14 g4 g6 15 l!e7 +-) 13 .ib3 @f8 14 f4

lud7 15 lud4 +- (Roiz).

12.ic4+luxc413~d7luce514llxg7+ 1-0

B) Passed Pawns and the

Initiative

With passed pawns everything often depends on

whether they are strong or weak, and sometimes

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