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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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128 How TO PLAY CHESS ENDGAMES

ltJxhS+ @f7 47 !!es @g6 48 t:2Jf4+ @f6 49

l!e6+ @f7 50 @e2 Ac3 51 I!a6 AeS 52 @f3

Axf4?

An error in time-trouble. 52 ... Ab8 53 l:2Je2

Ae5 54 t:2Jf4 i.b8 55 t:2Jg2 Ae5 56 t:2Jh4 Axg3

57 @xg3 I!xe3+ draws without any problems.

53 @xf4 I!bS 54 Iih6 ~b3?

With little time left it is hard to find the only

defence: 54 ... I!d5! (Milov) 55 .l;th5 @e6 56

I!h6+ (56 I!g5 !!di 57 I!g6+ @f7 58 @xf5

!!fl+ 59 @g5 l;ff3 =) 56 @f7 57 Iib6 I!a5 58

Iih6 (58 @g5 I!e5 =) 58 .!;tdS =.

55 ~hS @e6 56 IixfS I!xe3 57 g4 I!h3 58

@gS I!h8 59 I!f6+@e7 60 @fS I!a8 61 gS I!g8

62 g6 .l;tg7 63 @g5 llg8 64 I!f7+ 'i3.'e6 65 Iia7

1-0

White first hinders the mobilization of the

black kingside and then directs the play against

the weaknesses on the queenside:

1 g4 I!b8 2 c3 f6?

This move is very slow and weakens the

light squares. 2 ... Iie2 3 I!h2 I!xh2 4 Axh2 g6

was more appropriate for gaining counterplay.

3 Iid7 I!e7 4 l:thdl @e8 5 I!7d2 ~c8 6 @c2

c6 7 i.d6 Iie3 8 I!d3

"It is correct to exchange the only active

black piece." (Rozentalis in CBM). However, 8

Ac5 I!e5 (8 .. Jlxf3? 9 ~d7 +-) 9 b4 came

equally into consideration.

8 ••• I!e2+ 9 Iild2 ~xd2+ 10 I!xd2 cS 11 c4!

Fixing the weakness at c5.

11. .. Iic612 I!dS Ae713 Af4!? @f714@d3

@e6?

Now Black can no longer become active,

which is generally fatal when you have static

weaknesses. 14 ... g5 15 i.e3 @g6 would still

have given Black some counterplay.

15 i.e3 I!c8 16 f4!

White first improves his position on the

kingside before concentrating on the invasion

of the queenside.

16 •.• i.d617 rs+ @e7 18 b3 as (D)

E.Rozentalis - I.Glek

Budapest ECC 1996

Black would like to exchange his weak a-

pawn and then gain counterplay on the a-file.

But it doesn't happen:

19 a4! I!c6

After 19 ... l!b8 20 i.xc5 Axc5 21 I!xc5

I!xb3+ 22 @d4 I!g3 23 Iixa5 I!xg4+ 24 @d5

+- White can convert his superior activity directly

(Blatny).

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