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how to play chess endgames book

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board. Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

In this companion volume to Fundamental Chess Endings, Müller and Pajeken focus on the practical side of playing endgames. They cover all aspects of strategic endgames, with particular emphasis on thinking methods, and ways to create difficulties for opponents over the board.

Using hundreds of outstanding examples from modern practice, the authors explain not only how to conduct 'classical' endgame tasks, such as exploiting an extra pawn or more active pieces, but also how to handle the extremely unbalanced endings that often arise from the dynamic openings favoured nowadays. All varieties of endgames are covered, and there are more than 200 exercises for the reader, together with full solutions.

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WEAKNESSES 125

.llhl 0.e7 15 1;th7 1;tf8 would be premature,

since Black's passive defence is holding successfully.

12 •. J:::!eS 131;tc5!

White provokes ... b6, after which the c6-

square is weakened.

13 ... b6 141;tcl l£Ja715 l£Jc3 l£Jc8 16 liJdl

The last few moves were played in mutual

time-trouble.

16 ••. l£Ja7 17 l£Jc3 l£Jc8 (D)

this counterplay, the white king must either defend

the d4-pa wn from d3 or else transfer to f4.

18 h4!

The black rook is looking after the weakness

at e6; the time has come to divert it. To this end

the h-file will be opened.

18 gxh4

18 h6 19 hxg5 hxg5 20 1;thl puts Black in

zugzwang; for instance: 20 ... l£Je7 (20 ... l£Ja7 21

1;th6 l'.!f8 22 1;th7 l£Jc8 23 .bd5! ~xd5 24

l£Jb5+ @c6 25 l:!c7#; 20 ... l:If8 21 l:!el l£Je7 22

!:!e6+@d7 23 ~e2 l:If7 24 ~b5 ~xb5 25 l£Jxb5

l£Jc8 26 l£Jc3 +-) 21 l:Iel ! ~d7 22 l£Jb5+ ~xb5

23 l;Ie6+ @d7 24 axb5 +-.

19 l:Ihl h6 20 llxb4 l;Ib8 21 l;Ib2 l£Je7

21...l'.!h7 22 l'.!hl ! (zugzwang) 22 .. Jfo8 23

l'.!el changes nothing; infiltration at e6 cannot

be prevented.

22 !Ie2 'itld7

Setting a trap. If 22 ... hS, then 23 ~h2 ! h4 24

@e3, and the h4-pawn soon drops.

23@d3! (D)

The hasty 23 l;Ie6? would have deprived

White of the fruits of his hard work: 23 h5 ! 24

l:::!xf6 (24 gxh5 l£Jxf5 25 l:::!xf6 l£Jxd4) 24 hxg4

25 ~xg4 1;th4 with counterplay, To eliminate

23 ... 1;tg8

Or: 23 ... h5? 24 gxh5 l£Jxf5 25 ~g4 +-;

23 .. J!!h7 24 l::Ie6 h5 25 gxh5 l£Jxf5 26 l:Ixf6 +-.

241;tb2

Not 24 l:Ie6? h5 with counterplay.

24 l:!hS 25 1;tbl l'.!h7

25 @d6 26 l::Iel +-.

26@e3! @d6 27 l'.!cl (D)

B

27 ... liJgS??

This loses immediately.

a) 27...~h8 28 @f4 ~d7 29 l£Jb5+ ~xb5 30

axb5 ~e8 31 l:Ic2! 'i.&d7 32 lle2 +-.

b) 27 ... l:If7 was the most tenacious. 28 @f4

l£Jg8 29@g3! (291;tel ua. 29 liJbS+ ~xb5 30

axb5 l:!c7 31 1;txc7 @xc7 32 @g3! also wins,

but after 32 ... h5! it would take longer) 29 ... l:Ie7

30 l£Jb5+, and then:

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